public override void Create() { base.Create(); cControl = new XboxController(SlimDX.XInput.UserIndex.One); pControl = new XboxController(SlimDX.XInput.UserIndex.Two); GameObject cursor = new Cursor(cControl); GameObject player = new Player(pControl); GameObject cannon1 = new Cannon(); cannon1.Position.X = 365; cannon1.Position.Y = -265; GameObject cannon2 = new Cannon(); cannon2.Position.X = 365; cannon2.Position.Y = 265; GameObject cannon3 = new Cannon(); cannon3.Position.X = -365; cannon3.Position.Y = 265; GameObject cannon4 = new Cannon(); cannon4.Position.X = -365; cannon4.Position.Y = -265; ObjectManager.AddGameObject(cursor); ObjectManager.AddGameObject(player); ObjectManager.AddGameObject(cannon1); ObjectManager.AddGameObject(cannon2); ObjectManager.AddGameObject(cannon3); ObjectManager.AddGameObject(cannon4); }
public GameScreen(ContentManager Content, Texture2D Background, Player player, Robot robot, bool OnLeftSide) { this.Content.Unload(); this.Content.Dispose(); this.Content = Content; //Do some stuff to Left and Right before adding them if (OnLeftSide) { player.Position = new Vector2(60, 120); robot.Position = new Vector2(730, 120); } else { player.Position = new Vector2(730, 120); robot.Position = new Vector2(60, 120); } FlyingDisc flyingDisc = new FlyingDisc(Content.Load<Texture2D>("General\\FlyingDisc")); flyingDisc.Position = new Vector2(70, 110); Entities = new List<Entity>(new List<Entity> { player, robot, flyingDisc }); this.Background = Background; }
public static Player CreateDefaultPlayer() { Player player = new Player(10, 10, 20, 0, 0); player.Inventory.Add(new InventoryItem(World.ItemByID(World.ITEM_ID_RUSTY_SWORD), 1)); player.CurrentLocation = World.LocationByID(World.LOCATION_ID_HOME); return player; }
public SuperAdventure() { InitializeComponent(); _player = new Player(10, 10, 20, 0, 1); lblHitPoints.Text = _player.CurrentHitPoints.ToString(); lblGold.Text = _player.Gold.ToString(); lblExperience.Text = _player.ExperiencePoints.ToString(); lblLevel.Text = _player.Level.ToString(); }
public GameHandler() { player = new Player(Game1.VIEW_WIDTH / 2, Game1.VIEW_HEIGHT / 2); enemy = new Enemy(Game1.VIEW_WIDTH / 2, Game1.VIEW_HEIGHT / 2); hud = new Hud(); //rtCircles = new RenderTarget2D(Game1.graphicsDevice, Game1.VIEW_WIDTH, Game1.VIEW_HEIGHT, true, Game1.graphicsDevice.DisplayMode.Format, DepthFormat.Depth24, 1, RenderTargetUsage.PreserveContents); item = 0; lost = false; lostI = 300; }
public SuperAdventure() { InitializeComponent(); location = new Location(1, "Home", "This is your house"); player = new Player(10, 10, 20, 0, 1); lblHitPoints.Text = player.CurrentHitPoints.ToString(); lblGold.Text = player.Gold.ToString(); lblExperience.Text = player.ExperiencePoints.ToString(); lblLevel.Text = player.Level.ToString(); }
public Adventure() { InitializeComponent(); _player = new Player(10, 10, 20, 0, 1); MoveTo(World.LocationByID(World.LOCATION_ID_HOME)); lblHitPoints.Text = _player.CurrentHitPoints.ToString(); lblGold.Text = _player.Gold.ToString(); lblExperience.Text = _player.ExperiencePoints.ToString(); lblLevel.Text = _player.Level.ToString(); }
public basicRPG() { InitializeComponent(); _player = new Player(10, 10, 20, 0, 1); MoveTo(World.LocationByID(World.LOCATION_ID_HOME)); _player.Inventory.Add(new InventoryItem(World.ItemByID(World.ITEM_ID_RUSTY_SWORD), 1)); lblHitPoints.Text = _player.CurrentHitPoints.ToString(); lblGold.Text = _player.Gold.ToString(); lblExperience.Text = _player.ExperiencePoints.ToString(); lblLevel.Text = _player.Level.ToString(); }
///<summary> /// Konstruktor. ///</summary> /// <param name="b">objek board</param> /// <param name="d">objek dadu</param> /// <param name="gameType">tipe game</param> public Game(Board b, Dice d,int gameType) { this.dice = d; this.papan = b; if (gameType == GAME_TYPE1) { players = new Player[] { new Player(0, "Player 1", false), new Player(0, "Player 2", false) }; } else { players = new Player[] { new Player(0, "Player 1", false), new Player(0, "Computer", true) }; } this.winner = null; this.totalPlayer = players.Length; this.playingTurn = 0; }
public SuperAdventure() { InitializeComponent(); Engine.Location location = new Engine.Location(1, "home", "This Is Your House", null); _player = new Engine.Player(10, 10, 20, 0, 1); Location test1 = new Engine.Location(1, "your house", "where you live", null); Item item = new Item(1, "key", "first key"); Quest quest1 = new Quest(1, "", "", 100, 100); Location test3 = new Engine.Location(1, "", "", item, quest1, null); }
public SuperAdventure() { InitializeComponent(); _player = new Player(); _player.CurrentHitPoints = 10; _player.MaximumHitPoints = 10; _player.Gold = 20; _player.ExperiancePoints = 0; _player.Level = 1; lblHitPoints.Text = _player.CurrentHitPoints.ToString(); lblGold.Text = _player.Gold.ToString(); lblExperiance.Text = _player.ExperiancePoints.ToString(); lblLevel.Text = _player.Level.ToString(); }
public MemoAdventure() { InitializeComponent(); if(File.Exists(PLAYER_DATA_FILE_NAME)) { _player = Player.CreatePlayerFromXmlString(File.ReadAllText(PLAYER_DATA_FILE_NAME)); } else { _player = Player.CreateDefaultPlayer(); } MoveTo(_player.CurrentLocation); UpdatePlayerStats(); }
public SuperAdventure() { Thread.CurrentThread.CurrentCulture = new CultureInfo("fr-FR"); Thread.CurrentThread.CurrentUICulture = new CultureInfo("fr-FR"); InitializeComponent(); if (File.Exists(PLAYER_DATA_FILE_NAME)) { _player = Player.CreatePlayerFromXmlString(File.ReadAllText(PLAYER_DATA_FILE_NAME)); } else { _player = Player.CreateDefaultPlayer(); } MoveTo(_player.CurrentLocation); UpdatePlayerStats(); }
public SuperAdventure() { InitializeComponent(); if (File.Exists(PLAYER_DATA_FILE_NAME)) { //Set player to default to see if XML part of code has changed any of the basic functions // of the game or if just so you can save current state of game to disk. //_player = Player.CreatePlayerFromXmlString(File.ReadAllText(PLAYER_DATA_FILE_NAME)); _player = Player.CreateDefaultPlayer(); } else { _player = Player.CreateDefaultPlayer(); } MoveTo(_player.CurrentLocation); UpdatePlayerStats(); }
/// <summary> /// Start Game logic /// </summary> public void Start(Grid root) { // Initialize the two basic objects needed for user interactions this.InputProvider = this.inputProvider ?? new WpfInputProvider(); this.OutputRenderer = this.outputRenderer ?? new WpfRenderer(root); string testPlayerName = "John"; // Create the active player var player = new Player(testPlayerName); BoardSettings testBoardSettings = new EasyBoardSettings(); var board = new Board(testBoardSettings, new List<IBoardObserver>()); var scoreboard = new Scoreboard(); var contentFactory = new ContentFactory(); var initializationStrategy = new StandardGameInitializationStrategy(contentFactory); var boardOperator = new CommandOperator(board, scoreboard); var engine = new StandardOnePlayerMinesweeperEngine(board, this.inputProvider, this.outputRenderer, boardOperator, scoreboard, player); engine.Initialize(initializationStrategy); board.Subscribe(engine); engine.Run(); }
/// <summary> /// Start Game logic /// </summary> public void Start() { // Initialize the two basic objects needed for user interactions this.InputProvider = this.inputProvider ?? new ConsoleInputProvider(); this.OutputRenderer = this.outputRenderer ?? new ConsoleRenderer(); // Render initial UI this.OutputRenderer.RenderWelcomeScreen(string.Join(string.Empty, RenderersConstants.GameTitle)); this.OutputRenderer.RenderNewPlayerCreationRequest(); // Create the active player var player = new Player(this.InputProvider.ReceiveInputLine()); // Render console menu handler and execute logic for requesting board settings // TODO: Refactor menu handler logic int[] cursorPosition = this.OutputRenderer.GetCursor(); var menuItems = new List<IGameMode>() { new BeginnerMode(), new IntermediateMode(), new ExpertMode() }; var menuHandler = new ConsoleMenuHandler(this.inputProvider, this.outputRenderer, menuItems, cursorPosition[0] + 1, cursorPosition[1]); menuHandler.ShowSelections(); BoardSettings boardSettings = menuHandler.RequestUserSelection(); this.OutputRenderer.ClearScreen(); this.OutputRenderer.SetCursor(visible: true); //// End of menu handler logic var board = new Board(boardSettings, new List<IBoardObserver>()); var scoreboard = new Scoreboard(); var contentFactory = new ContentFactory(); var initializationStrategy = new StandardGameInitializationStrategy(contentFactory); var boardOperator = new CommandOperator(board, scoreboard); var engine = new StandardOnePlayerMinesweeperEngine(board, this.inputProvider, this.outputRenderer, boardOperator, scoreboard, player); engine.Initialize(initializationStrategy); board.Subscribe(engine); engine.Run(); }
public Robot(Texture2D Texture, Player Player) : base(Texture, new Vector2(Texture.Width / 2, Texture.Height / 2)) { }
public override void Update(GameTime gameTime) { if (Updates) { #region Rectangles Vector2 BBottomRight = new Vector2(Backgrounds[Bindex].Value.Width, Backgrounds[Bindex].Value.Height); BRectangle = new Rectangle(Graphics.Width / 2 - (int)BBottomRight.X / 4, (int)BBottomRight.Y / 4, (int)BBottomRight.X / 2, (int)BBottomRight.Y / 2); Vector2 PleftBottomRight = new Vector2(Characters[Pleftindex].Value.Width, Characters[Pleftindex].Value.Height); Vector2 PrightBottomRight = new Vector2(Characters[Prightindex].Value.Width, Characters[Prightindex].Value.Height); PleftRectangle = new Rectangle(Graphics.Width / 4 - (int)PleftBottomRight.X / 2 - 60, Graphics.Height / 4 * 3 - (int)PleftBottomRight.Y / 2, (int)PleftBottomRight.X, (int)PleftBottomRight.Y); PrightRectangle = new Rectangle(Graphics.Width / 4 * 3 - (int)PrightBottomRight.X / 2 + 60, Graphics.Height / 4 * 3 - (int)PrightBottomRight.Y / 2, (int)PrightBottomRight.X, (int)PrightBottomRight.Y); StartTripRectangle = new Rectangle(Graphics.Width / 2 - StartTripTex.Width / 2, Graphics.Height / 4 * 3 - StartTripTex.Height, StartTripTex.Width, StartTripTex.Height); StartTripRectangle.Inflate(80, 40); #endregion foreach (TouchLocation tl in Input.Touches) { #region Selector if (tl.State == TouchLocationState.Pressed) { if (Graphics.Device.Viewport.Bounds.Contains((int)tl.Position.X, (int)tl.Position.Y)) { if (Utilities.PadRectangle(PleftRectangle, 1.2f, 1.03f).Contains((int)tl.Position.X, (int)tl.Position.Y)) { if (OnLeftSide) { if (Pleftindex >= Characters.Count - 1) Pleftindex = 0; else Pleftindex++; } else { OnLeftSide = true; } } else if (Utilities.PadRectangle(PrightRectangle, 1.25f, 1.04f).Contains((int)tl.Position.X, (int)tl.Position.Y)) { //This code is for the right player selection //if (Prightindex >= Characters.Count - 1) Prightindex = 0; else Prightindex++; if (!OnLeftSide) { if (Pleftindex >= Characters.Count - 1) Pleftindex = 0; else Pleftindex++; } else { OnLeftSide = false; } } else if (StartTripRectangle.Contains((int)tl.Position.X, (int)tl.Position.Y)) { StartPressed = true; startId = tl.Id; } else { if (Bindex >= Backgrounds.Count - 1) Bindex = 0; else Bindex++; } } } if (tl.State == TouchLocationState.Released) { if (!StartTripRectangle.Contains((int)tl.Position.X, (int)tl.Position.Y)) { if (startId == tl.Id) { StartPressed = false; } } if (StartTripRectangle.Contains((int)tl.Position.X, (int)tl.Position.Y)) { if (startId == tl.Id) { StartPressed = false; Prightindex = Rand.Next(Characters.Count - 1); Texture2D leftTex = Characters[Pleftindex].Value; Texture2D rightTex = Characters[Prightindex].Value; //Just make it random Texture2D Background = Backgrounds[Bindex].Value; Backgrounds.RemoveAt(Bindex); //logic is wierd here since upon removing indices change //Consider revisiting seperate content managers per Screen if (Pleftindex == Prightindex) { Characters.RemoveAt(Pleftindex); } else if (Pleftindex < Prightindex) { Prightindex--; Characters.RemoveAt(Pleftindex); Characters.RemoveAt(Prightindex); } else if (Pleftindex > Prightindex) { Characters.RemoveAt(Pleftindex); Characters.RemoveAt(Prightindex); } //Manually dispose of unneeded content foreach (var pair in Backgrounds) pair.Value.Dispose(); foreach (var pair in Characters) pair.Value.Dispose(); StartTripPressedTex.Dispose(); StartTripTex.Dispose(); Player player = new Player(leftTex); Robot robot = new Robot(rightTex, player); //Exceptions can throw if you try to draw disposed content base.Updates = false; base.Draws = false; GameState.AddScreen(new LoadingScreen(new GameScreen(Content, Background, player, robot, OnLeftSide))); GameState.RemoveScreen(this); } } } #endregion } } }
/// <summary> /// Method untuk menentukan pemenang. /// </summary> /// <param name="p">pemain yang menang</param> public void SetWinner(Player p) { this.winner = p; }
public SuperAdventure() { InitializeComponent(); if (File.Exists(PLAYER_DATA_FILE_NAME)) { _player = Player.CreatePlayerFromXmlString(File.ReadAllText(PLAYER_DATA_FILE_NAME)); } else { _player = Player.CreateDefaultPlayer(); } lblHitPoints.DataBindings.Add("Text", _player, "CurrentHitPoints"); lblGold.DataBindings.Add("Text", _player, "Gold"); lblExperience.DataBindings.Add("Text", _player, "ExperiencePoints"); lblLevel.DataBindings.Add("Text", _player, "Level"); dgvInventory.RowHeadersVisible = false; dgvInventory.AutoGenerateColumns = false; dgvInventory.DataSource = _player.Inventory; dgvInventory.Columns.Add(new DataGridViewTextBoxColumn { HeaderText = "Name", Width = 197, DataPropertyName = "Description" }); dgvInventory.Columns.Add(new DataGridViewTextBoxColumn { HeaderText = "Quantity", DataPropertyName = "Quantity" }); dgvQuests.RowHeadersVisible = false; dgvQuests.AutoGenerateColumns = false; dgvQuests.DataSource = _player.Quests; dgvQuests.Columns.Add(new DataGridViewTextBoxColumn { HeaderText = "Name", Width = 197, DataPropertyName = "Name" }); dgvQuests.Columns.Add(new DataGridViewTextBoxColumn { HeaderText = "Done?", DataPropertyName = "IsCompleted" }); cboWeapons.DataSource = _player.Weapons; cboWeapons.DisplayMember = "Name"; cboWeapons.ValueMember = "Id"; if (_player.CurrentWeapon != null) { cboWeapons.SelectedItem = _player.CurrentWeapon; } cboWeapons.SelectedIndexChanged += cboWeapons_SelectedIndexChanged; cboPotions.DataSource = _player.Potions; cboPotions.DisplayMember = "Name"; cboPotions.ValueMember = "Id"; _player.PropertyChanged += PlayerOnPropertyChanged; _player.OnMessage += DisplayMessage; _player.MoveTo(_player.CurrentLocation); }
public static void Load(ContentManager cm) { if (map != null) map.Reset(); MapContentManager = cm; map = MapContentManager.Load<Map>("Maps/Start"); font = MapContentManager.Load<SpriteFont>("Arial"); boxTexture = MapContentManager.Load<Texture2D>("Textures/tile"); Map.CollisionTexture = MapContentManager.Load<Texture2D>("Textures/collision"); Map.BlockTexture = MapContentManager.Load<Texture2D>("Textures/block"); Block b = new Block(); b.Position = new Vector2(5, 4); b.Size = new Vector2(32, 32); b.IsMoveable = true; map.Blocks.Add(b); map.SetIndex(LayerType.Collision, (int)b.Position.X, (int)b.Position.Y, 1); player = new Player(); Player.Load(MapContentManager, "Textures/Player"); Player.Position = new Vector2(64, 64); fadeIn = true; fadeTexture = MapContentManager.Load<Texture2D>("Textures/fade"); }
private void LoadGame() { // Open a previously saved game and sets the player properties OpenFileDialog openFileDialog1 = new OpenFileDialog(); openFileDialog1.InitialDirectory = Application.ExecutablePath; openFileDialog1.Filter = "Xml Files|*.xml"; openFileDialog1.FileName = PLAYER_DATA_FILE_NAME; if(openFileDialog1.ShowDialog() == DialogResult.OK) _player = Player.CreatePlayerFromXmlString(File.ReadAllText(openFileDialog1.FileName)); MoveTo(_player.CurrentLocation); UpdatePlayerStats(); openFileDialog1.Dispose(); }
public static Player CreatePlayerFromXmlString(string xmlPlayerData) { try { XmlDocument playerData = new XmlDocument(); playerData.LoadXml(xmlPlayerData); int currentHitPoints = Convert.ToInt32(playerData.SelectSingleNode("/Player/Stats/CurrentHitPoints").InnerText); int maximumHitPoints = Convert.ToInt32(playerData.SelectSingleNode("/Player/Stats/MaximumHitPoints").InnerText); int gold = Convert.ToInt32(playerData.SelectSingleNode("/Player/Stats/Gold").InnerText); int experiencePoints = Convert.ToInt32(playerData.SelectSingleNode("/Player/Stats/ExperiencePoints").InnerText); Player player = new Player(currentHitPoints, maximumHitPoints, gold, experiencePoints); int currentLocationID = Convert.ToInt32(playerData.SelectSingleNode("/Player/Stats/CurrentLocation").InnerText); player.CurrentLocation = World.LocationByID(currentLocationID); foreach (XmlNode node in playerData.SelectNodes("/Player/InventoryItems/InventoryItem")) { int id = Convert.ToInt32(node.Attributes["ID"].Value); int quantity = Convert.ToInt32(node.Attributes["Quantity"].Value); for (int i = 0; i < quantity; i++) { player.AddItemToInventory(World.ItemByID(id)); } } foreach (XmlNode node in playerData.SelectNodes("/Player/PlayerQuests/PlayerQuest")) { int id = Convert.ToInt32(node.Attributes["ID"].Value); bool isCompleted = Convert.ToBoolean(node.Attributes["IsCompleted"].Value); PlayerQuest playerQuest = new PlayerQuest(World.QuestByID(id)); playerQuest.IsCompleted = isCompleted; player.Quests.Add(playerQuest); } return player; } catch { // If there was an error with the XML data, return a default player object return Player.CreateDefaultPlayer(); } }
private void newGameToolStripMenuItem_Click(object sender, EventArgs e) { // Create a new game and reset interface and properties rtbMessages.Clear(); _player = Player.CreateDefaultPlayer(); MoveTo(_player.CurrentLocation); UpdatePlayerStats(); }