public static void MoveTo(string verb) { Move.LocationMoveNew(verb); LocationCurrent.CurrentLocation(); if (Move.canMove == false) { Console.WriteLine("You can not go " + verb); } }
public static void PContinue(Player player) { string usersInput; bool validAnswer = false; while (validAnswer == false) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("You are a weakling"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("Would you like to Continue?"); Console.WriteLine("Yes, No, or Create"); Console.Write("> "); usersInput = Console.ReadLine(); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(); if (usersInput.ToLower() == "no") { Environment.Exit(0); } else if (usersInput.ToLower() == "yes") { LocationCurrent.CurrentLocation(); break; } else if (usersInput.ToLower() == "create") { Console.Clear(); // clear Console to keep clean CreatePlayer.CreateAPlayer(); LocationCurrent.CurrentLocation(); break; } else { Console.WriteLine("Enter a valid answer."); } } }
public static void Looking() { LocationCurrent.CurrentLocation(); }