public void Attacking(Monster monsterNamed, Player player) { #region . Dice Prop RollDie attack = new RollDie(1, 20); RollDie pDamage = new RollDie(player.Equipt.DamageMax); RollDie mDamage = new RollDie(monsterNamed.DamageMax); #endregion #region Check if Attackable if (monsterNamed.Attackable == false) { Console.WriteLine("Can't be attacked for whatever reason"); return; } #endregion #region Attack while (monsterNamed.IsDead != true && player.IsDead != true) { AttResults = attack.Roll(); Console.WriteLine("You attack with your " + player.Equipt.Name.ToString() + ": " + AttResults); #region player attack if (AttResults >= monsterNamed.Armor) { Console.WriteLine("You hit " + monsterNamed.Name); DamageResults = pDamage.Roll(); Console.WriteLine("You did " + DamageResults + " points of damage."); monsterNamed.HpCurrent -= DamageResults; Console.WriteLine(monsterNamed.Name + " has " + monsterNamed.HpCurrent + " hitpoints left"); #region Monster Dead if (monsterNamed.HpCurrent <= 0) { Console.WriteLine(monsterNamed.Name + " is dead!"); monsterNamed.IsDead = true; Console.WriteLine("The fight took " + Iteration + " rounds to finish."); Player.CurrentLocation.MonsterRoom.Remove(monsterNamed); player.XP += monsterNamed.XpReward; player.Gold += monsterNamed.GoldReward; break; } #endregion } else { Console.WriteLine("You missed your attack"); } #endregion #region Monster Attack AttResults = attack.Roll(); Console.WriteLine(monsterNamed.Name + " attacks you: " + AttResults); if (AttResults > player.Armor) { Console.WriteLine(monsterNamed.Name + " hits you!"); DamageResults = mDamage.Roll(); Console.WriteLine(monsterNamed.Name + " did " + DamageResults + " points of damage."); player.HpCurrent -= DamageResults; #region player dead // going to add in an option to check if the player wished to tryonce more if (player.HpCurrent <= 0) { Console.WriteLine("You are dead!"); player.IsDead = true; Console.WriteLine("The fight took " + Iteration + " rounds to finish.\n"); LoadPlayer.LoadGame(player.NamePlayer); //LocationCurrent.CurrentLocation(); } #endregion } else { Console.WriteLine(monsterNamed.Name + " Missed its attack"); } #endregion Iteration++; } #endregion #region Load Contiune Menu if (player.IsDead == true) { //player.NamePlayer += " Dead"; PlayerContinue.PContinue(player); } #endregion }