public static void PopulateLocList()
        {
            ILocation house = new ILocation(LOCN_ID_HOUSE, "Your House", "This is your home.", 0, 0)
            {
                Discovered = true,
                Revealed   = true
            };

            ILocation forest = new ILocation(LOCN_ID_FOREST, "Forest", "It's very quiet and shady.", 1, 0)
            {
                MonsterHere      = IMonster.MonsterID(2),
                Discovered       = true,
                QuestReqToSearch = IQuest.QuestID(4),
                ItemHere         = IItem.ItemID(104),
                AfterSearchText  = "When your hand touches the mushroom, you hear an angry growl in the distance."
            };

            ILocation deepforest = new ILocation(LOCN_ID_DEEP_FOREST, "Deep Forest", "It's dark and damp this far into the woods.", 2, 0)
            {
                MonsterHere      = IMonster.MonsterID(1),
                QuestReqToSearch = IQuest.QuestID(4),
                ItemHere         = IItem.ItemID(104),
                AfterSearchText  = "As you pick the mushroom, a huge shape rises and knocks you over, before disappearing away to the east. When you look down at your clothes, they are covered in mushroom spores, which you shake off."
            };

            ILocation spidernest = new ILocation(LOCN_ID_SPIDER_NEST, "Spider's Nest", "There are webs everywhere...", 1, 1)
            {
                MonsterHere = IMonster.MonsterID(3)
            };

            ILocation graveyard = new ILocation(LOCN_ID_GRAVEYARD, "Graveyard", "It's always eerie walking through a graveyard in the dark.", 1, -1)
            {
                MonsterHere = IMonster.MonsterID(0)
            };

            ILocation mushroomgrove = new ILocation(LOCN_ID_MUSHROOM_GROVE, "Mushroom Grove", "Countless small mushrooms are growing on trees and underfoot.", 2, 1)
            {
                QuestReqToSearch = IQuest.QuestID(5),
                BossHere         = IMonster.MonsterID(4),
                AfterSearchText  = "During your search, you accidentally step on one of the faintly glowing mushrooms on the ground. There is a howl of rage from behind you, and a huge mushroom turns and charges you!"
            };

            ILocation hut = new ILocation(LOCN_ID_ALCHEMIST_HOUSE, "Hut", "There is a sign outside that says \"Fizzlebrew Alchemy\". Blue smoke is coming out of the chimney.", 3, 0)
            {
                QuestReqToSearch = IQuest.QuestID(4),
                ItemHere         = IItem.ItemID(104),
                AfterSearchText  = "After you put the mushroom in your bag, you think you see a lumpy shadow shambling into the woods.",
                NpcHere          = INpc.NpcID(0)
            };

            LocList.Add(house);
            LocList.Add(forest);
            LocList.Add(deepforest);
            LocList.Add(spidernest);
            LocList.Add(graveyard);
            LocList.Add(hut);
            LocList.Add(mushroomgrove);
        }
Example #2
0
        public static void PopulateNpcList()
        {
            INpc alchemist = new INpc(NPC_ID_ALCHEMIST, "Alchemist Fizzlebrew")
            {
                Greetings  = "Hello, traveller! I haven't got any potions in stock at the moment.",
                GiveQuests = { IQuest.QuestID(0), IQuest.QuestID(3), IQuest.QuestID(4), IQuest.QuestID(5) }
            };

            NpcList.Add(alchemist);
        }
Example #3
0
        public static string DialogueWriter(Player player)
        {
            INpc npc = player.PlayerLocation.NpcHere;

            return("You greet " + npc.Name + ".\n\n\"" + npc.Greetings + "\"");
        }