Example #1
0
            public IGame ApplySnapShot(GameSnapeshot snapshot, EventHandler <TurtleStatusChangedEventArg> turtleStatusChangedHandler)
            {
                (this as IAcceptMine).LayMine(snapshot.Board_Mines);
                (this as IAcceptExitPoint).SetExitPoint(snapshot.Board_ExitPoint);
                (this as IAcceptTutle).AddTurtle(snapshot.Turtle_StartPosition, snapshot.Turtle_StartDirection, turtleStatusChangedHandler);
                this.turtle.MoveTo(snapshot.Turtle_CurrentPosition);
                while (this.turtle.CurrentDirection != snapshot.Turtle_CurrentDirection)
                {
                    this.turtle.Rotate();
                }
                if (snapshot.Turtle_Status == TurtleState.Killed)
                {
                    this.turtle.Kill();
                }
                else if (snapshot.Turtle_Status == TurtleState.Escaped)
                {
                    this.turtle.Escape();
                }

                return(this);
            }
Example #2
0
            GameSnapeshot IGame.TakeSnapshot()
            {
                GameSnapeshot snapshot = new GameSnapeshot();

                if (this.board != null)
                {
                    snapshot.Board_ExitPoint = this.board.ExitPoint;
                    snapshot.Board_Height    = this.board.Height;
                    snapshot.Board_Width     = this.board.Width;
                    snapshot.Board_Mines     = this.board.GetMines();
                }
                if (this.turtle != null)
                {
                    snapshot.Turtle_CurrentDirection = this.turtle.CurrentDirection;
                    snapshot.Turtle_CurrentPosition  = this.turtle.CurrentPosition;
                    snapshot.Turtle_StartDirection   = this.turtle.StartDirection;
                    snapshot.Turtle_StartPosition    = this.turtle.StartPosition;
                    snapshot.Turtle_Status           = this.turtle.Status;
                }
                return(snapshot);
            }
Example #3
0
        public static IGame LoadSnapshot(GameSnapeshot snapshot, EventHandler <TurtleStatusChangedEventArg> turtleStatusChangedHandler = null)
        {
            GameImplementation game = Create(snapshot.Board_Width, snapshot.Board_Height) as GameImplementation;

            return(game.ApplySnapShot(snapshot, turtleStatusChangedHandler));
        }