private static void Main()
        {
            Debug.Log("Starting Game.");

            using (var game = new Game())
            {
                EngineReferences.Game = game;

                var player = new Entity("Player");

                Sprite             sprite     = new Sprite("Content/Sprites/table.png");
                KeyboardController controller = new KeyboardController()
                {
                    Speed = 15
                };

                player.AddComponent(sprite);
                player.AddComponent(controller);
                player.AddComponent(new RigidBody());

                player.Transform.Position = new Vector2(50, 50);
                player.Transform.Size     = new Vector2(100, 100);

                game.AddEntity(player);
                game.Run();
            }
        }