Example #1
0
        void createDialog()
        {
            ResourceComponent rc = editor.engine.resourceComponent;

            toolDialog = new GUIControl(editor.editorGui);

            GUILabel background = new GUILabel(editor.editorGui, editor.editorGui.leftBG, "Treequake options");

            background.size = new Vector2((editor.editorGui.graphics.width - EditorGUI.RIGHTBOUNDARY) - EditorGUI.LEFTBOUNDARY - 10, EditorGUI.BOTTOMBOUNDARY);
            toolDialog.pos  = new Vector2(toolButton.pos.x + 20, editor.editorGui.graphics.height - EditorGUI.BOTTOMBOUNDARY);
            toolDialog.add(background);

            minusButton     = new GUIButton(editor.editorGui, rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/029_minus.png"))), rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/030_minusPressed.png"))));
            minusButton.pos = new Vector2(5, 40);
            toolDialog.add(minusButton);

            defaultButton     = new GUIButton(editor.editorGui, rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/025_radio.png"))), rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/024_radio.png"))));
            defaultButton.pos = defaultButton.pos = new Vector2(20, 40);
            toolDialog.add(defaultButton);

            plusButton     = new GUIButton(editor.editorGui, rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/027_plus.png"))), rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/028_plusPressed.png"))));
            plusButton.pos = plusButton.pos = new Vector2(35, 40);
            toolDialog.add(plusButton);

            GUILabel zoomLabel = new GUILabel(editor.editorGui, text: "Enhance");

            zoomLabel.pos = new Vector2(55, 40);
            toolDialog.add(zoomLabel);

            centerButton     = new GUIButton(editor.editorGui, rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/025_radio.png"))), rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/024_radio.png"))));
            centerButton.pos = new Vector2(5, 60);
            toolDialog.add(centerButton);

            GUILabel centerLabel = new GUILabel(editor.editorGui, text: "Center");

            centerLabel.pos = new Vector2(25, 60);
            toolDialog.add(centerLabel);

            pauseCheckBox     = new GUICheckBox(editor.editorGui, editor.pauseEngine, "Pause Engine");
            pauseCheckBox.pos = new Vector2(5, 20);
            toolDialog.add(pauseCheckBox);

            gridCheckBox     = new GUICheckBox(editor.editorGui, editor.showGrid, "Show Grid");
            gridCheckBox.pos = new Vector2(105, 20);
            toolDialog.add(gridCheckBox);

            overlayCheckBox     = new GUICheckBox(editor.editorGui, editor.showOverlay, "Show Overlay");
            overlayCheckBox.pos = new Vector2(205, 20);
            toolDialog.add(overlayCheckBox);

            ambienceCheckBox     = new GUICheckBox(editor.editorGui, editor.fullAmbient, "Extra Light");
            ambienceCheckBox.pos = new Vector2(105, 40);
            toolDialog.add(ambienceCheckBox);

            closeButton      = new GUIButton(editor.editorGui, rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/000_solid.png"))), rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/000_solid.png"))));
            closeButton.pos  = new Vector2(background.size.x - 12, 4);
            closeButton.size = new Vector2(8, 8);
            toolDialog.add(closeButton);
        }
Example #2
0
        void createDialog()
        {
            toolDialog = new GUIControl(editor.editorGui);

            //Right menu
            GUILabel background = new GUILabel(editor.editorGui, editor.editorGui.leftBG, text: "Fill Tool");

            background.size = new Vector2(EditorGUI.RIGHTBOUNDARY, editor.engine.graphicsComponent.height - EditorGUI.BOTTOMBOUNDARY);
            toolDialog.pos  = new Vector2(editor.engine.graphicsComponent.width - EditorGUI.RIGHTBOUNDARY, 0);
            toolDialog.add(background);

            GUILabel critLabel = new GUILabel(editor.editorGui, text: "Criteria:");

            critLabel.pos = new Vector2(0, 25);
            toolDialog.add(critLabel);

            textureCritBox     = new GUICheckBox(editor.editorGui, true, "Same texture");
            textureCritBox.pos = new Vector2(0, 45);
            toolDialog.add(textureCritBox);

            solidityCritBox     = new GUICheckBox(editor.editorGui, false, "Same solidity");
            solidityCritBox.pos = new Vector2(0, 65);
            toolDialog.add(solidityCritBox);

            opacityCritBox     = new GUICheckBox(editor.editorGui, false, "Same opacityFlip");
            opacityCritBox.pos = new Vector2(0, 85);
            toolDialog.add(opacityCritBox);

            GUILabel opLabel = new GUILabel(editor.editorGui, text: "Operator:");

            opLabel.pos = new Vector2(0, 110);
            toolDialog.add(opLabel);

            opControl = new GUIRadioControl(editor.editorGui, (int)Operator.AND);
            opControl.addRadioButton(null, "AND");
            opControl.addRadioButton(null, "OR");
            opControl.pos = new Vector2(0, 130);
            toolDialog.add(opControl);

            GUILabel selectionLabel = new GUILabel(editor.editorGui, text: "Selection:");

            selectionLabel.pos = new Vector2(0, opControl.pos.y + opControl.size.y + 35);
            toolDialog.add(selectionLabel);

            selectionBox     = new GUICheckBox(editor.editorGui, true, "Ignore");
            selectionBox.pos = new Vector2(0, selectionLabel.pos.y + 15);
            toolDialog.add(selectionBox);
        }
        void createDialog()
        {
            ResourceComponent rc = editor.engine.resourceComponent;

            toolDialog = new GUIControl(editor.editorGui);

            //Right menu
            GUILabel background = new GUILabel(editor.editorGui, editor.editorGui.leftBG, text: "Pencil Tool");

            background.size = new Vector2(EditorGUI.RIGHTBOUNDARY, editor.engine.graphicsComponent.height - EditorGUI.BOTTOMBOUNDARY);
            toolDialog.pos  = new Vector2(editor.engine.graphicsComponent.width - EditorGUI.RIGHTBOUNDARY, 0);
            toolDialog.add(background);

            GUILabel textureLabel = new GUILabel(editor.editorGui, text: "Texture");

            textureLabel.pos = new Vector2(0, 25);
            toolDialog.add(textureLabel);

            textureOverwriteBox     = new GUICheckBox(editor.editorGui, editor.currentTile.texture != Mapfile.TileData.IGNORESTRING, "Overwrite");
            textureOverwriteBox.pos = new Vector2(0, 40);
            toolDialog.add(textureOverwriteBox);

            int numCols = EditorGUI.RIGHTBOUNDARY / Tile.size;
            int numRows = (editor.engine.graphicsComponent.height / Tile.size) / 3;

            thumbs         = new ScrollingImageTable(editor.editorGui, numRows, numCols, Tile.size, Tile.size, ScrollingImageTable.ScrollDirection.VERTICAL, new Vector2(0, 55));
            thumbs.padding = 2;
            toolDialog.add(thumbs);

            GUILabel solidityLabel = new GUILabel(editor.editorGui, text: "Solidity");

            solidityLabel.pos = new Vector2(0, thumbs.size.y);
            toolDialog.add(solidityLabel);

            solidityOverwriteBox     = new GUICheckBox(editor.editorGui, editor.currentTile.solidity != Mapfile.TileData.IGNOREBYTE, "Overwrite");
            solidityOverwriteBox.pos = new Vector2(0, thumbs.size.y + 15);
            toolDialog.add(solidityOverwriteBox);

            solidityCheckBox     = new GUICheckBox(editor.editorGui, editor.currentValues.solidity == 1, "Is solid");
            solidityCheckBox.pos = new Vector2(0, thumbs.size.y + 30);
            toolDialog.add(solidityCheckBox);

            GUILabel opacityLabel = new GUILabel(editor.editorGui, text: "Opacity");

            opacityLabel.pos = new Vector2(0, thumbs.size.y + 50);
            toolDialog.add(opacityLabel);

            opacityOverwriteBox     = new GUICheckBox(editor.editorGui, editor.currentTile.opacityFlip != Mapfile.TileData.IGNOREBYTE, "Overwrite");
            opacityOverwriteBox.pos = new Vector2(0, thumbs.size.y + 65);
            toolDialog.add(opacityOverwriteBox);

            opacityFlipCheckBox     = new GUICheckBox(editor.editorGui, editor.currentValues.opacityFlip == 1, "Is inverted");
            opacityFlipCheckBox.pos = new Vector2(0, thumbs.size.y + 80);
            toolDialog.add(opacityFlipCheckBox);

            GUILabel behaviorLabel = new GUILabel(editor.editorGui, text: "Behavior");

            behaviorLabel.pos = new Vector2(0, thumbs.size.y + 100);
            toolDialog.add(behaviorLabel);

            behaviorOverwriteBox     = new GUICheckBox(editor.editorGui, editor.currentTile.behavior != Mapfile.TileData.IGNORESTRING, "Overwrite");
            behaviorOverwriteBox.pos = new Vector2(0, thumbs.size.y + 115);
            toolDialog.add(behaviorOverwriteBox);

            behaviorSetButton     = new GUIButton(editor.editorGui, rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/019_buttBack.png"))), rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/018_buttBack.png"))), "Set");
            behaviorSetButton.pos = new Vector2(0, thumbs.size.y + 135);
            toolDialog.add(behaviorSetButton);

            behaviorRemoveButton     = new GUIButton(editor.editorGui, rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/019_buttBack.png"))), rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/018_buttBack.png"))), "Remove");
            behaviorRemoveButton.pos = new Vector2(25, thumbs.size.y + 135);
            toolDialog.add(behaviorRemoveButton);

            addButton     = new GUIButton(editor.editorGui, rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/019_buttBack.png"))), rc.get(Path.GetFullPath(Path.Combine(editor.editorGui.rootDirectory, "GUI/000_EngineGUI/018_buttBack.png"))), "Add custom tile");
            addButton.pos = new Vector2(0, background.size.y - 25);
            toolDialog.add(addButton);
        }