static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var setup = new EngineSetup() {HInstance = Process.GetCurrentProcess().Handle, Name = "Framework Test"}; new Engine.Engine(setup); Engine.Engine.GEngine.Run(); }
static void Main() { var setup = new EngineSetup(); setup.HInstance = Process.GetCurrentProcess().Handle; setup.Name = "Engine Control Test"; setup.StateSetup = StateSetup; new Engine.Engine(setup); Engine.Engine.GEngine.Run(); }
public Engine(EngineSetup setup = null) { XmlConfigurator.Configure(); _loaded = false; _setup = new EngineSetup(); if (setup != null) { _setup = setup; } _gEngine = this; var d3d = new Direct3D(); var enumeration = new DeviceEnumeration(d3d); if (enumeration.ShowDialog() != DialogResult.OK) { ReleaseCom(d3d); return; } Window = new FpsForm { Name = "WindowClass", Text = _setup.Name, FormBorderStyle = enumeration.Windowed ? FormBorderStyle.FixedSingle : FormBorderStyle.None, Size = new Size(800, 600) }; var pp = new PresentParameters { BackBufferWidth = enumeration.SelectedDisplayMode.Width, BackBufferHeight = enumeration.SelectedDisplayMode.Height, BackBufferFormat = enumeration.SelectedDisplayMode.Format, BackBufferCount = _setup.TotalBackBuffers, SwapEffect = SwapEffect.Discard, DeviceWindowHandle = Window.Handle, Windowed = enumeration.Windowed, EnableAutoDepthStencil = true, AutoDepthStencilFormat = Format.D24S8, FullScreenRefreshRateInHertz = enumeration.SelectedDisplayMode.RefreshRate, PresentationInterval = enumeration.VSync ? PresentInterval.Default : PresentInterval.Immediate, Multisample = MultisampleType.None, MultisampleQuality = 0, PresentFlags = PresentFlags.None }; enumeration.Dispose(); _device = new Device(d3d, 0, DeviceType.Hardware, Window.Handle, CreateFlags.MixedVertexProcessing, pp); ReleaseCom(d3d); _device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic); _device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic); _device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Linear); var proj = Matrix.PerspectiveFovLH( (float)(Math.PI / 4), (float)pp.BackBufferWidth / pp.BackBufferHeight, 0.1f / _setup.Scale, 1000.0f / _setup.Scale ); _device.SetTransform(TransformState.Projection, proj); _displayMode = new SlimDX.Direct3D9.DisplayMode { Width = pp.BackBufferWidth, Height = pp.BackBufferHeight, RefreshRate = pp.FullScreenRefreshRateInHertz, Format = pp.BackBufferFormat }; _currentBackBuffer = 0; _sprite = new Sprite(_device); Window.Show(); Window.Activate(); _states = new List <State>(); CurrentState = null; ScriptManager = new ResourceManager <Script>(); Input = new Input(Window); if (_setup.StateSetup != null) { _setup.StateSetup(); } _loaded = true; _running = true; }
public Engine(EngineSetup setup = null) { XmlConfigurator.Configure(); _loaded = false; _setup = new EngineSetup(); if (setup != null) { _setup = setup; } _gEngine = this; var d3d = new Direct3D(); var enumeration = new DeviceEnumeration(d3d); if (enumeration.ShowDialog() != DialogResult.OK) { ReleaseCom(d3d); return; } Window = new FpsForm { Name = "WindowClass", Text = _setup.Name, FormBorderStyle = enumeration.Windowed ? FormBorderStyle.FixedSingle : FormBorderStyle.None, Size = new Size(800, 600) }; var pp = new PresentParameters { BackBufferWidth = enumeration.SelectedDisplayMode.Width, BackBufferHeight = enumeration.SelectedDisplayMode.Height, BackBufferFormat = enumeration.SelectedDisplayMode.Format, BackBufferCount = _setup.TotalBackBuffers, SwapEffect = SwapEffect.Discard, DeviceWindowHandle = Window.Handle, Windowed = enumeration.Windowed, EnableAutoDepthStencil = true, AutoDepthStencilFormat = Format.D24S8, FullScreenRefreshRateInHertz = enumeration.SelectedDisplayMode.RefreshRate, PresentationInterval = enumeration.VSync ? PresentInterval.Default : PresentInterval.Immediate, Multisample = MultisampleType.None, MultisampleQuality = 0, PresentFlags = PresentFlags.None }; enumeration.Dispose(); _device = new Device(d3d, 0, DeviceType.Hardware, Window.Handle, CreateFlags.MixedVertexProcessing, pp); ReleaseCom(d3d); _device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic); _device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic); _device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Linear); var proj = Matrix.PerspectiveFovLH( (float) (Math.PI/4), (float)pp.BackBufferWidth/pp.BackBufferHeight, 0.1f/_setup.Scale, 1000.0f/_setup.Scale ); _device.SetTransform(TransformState.Projection, proj); _displayMode = new SlimDX.Direct3D9.DisplayMode { Width = pp.BackBufferWidth, Height = pp.BackBufferHeight, RefreshRate = pp.FullScreenRefreshRateInHertz, Format = pp.BackBufferFormat }; _currentBackBuffer = 0; _sprite = new Sprite(_device); Window.Show(); Window.Activate(); _states = new List<State>(); CurrentState = null; ScriptManager = new ResourceManager<Script>(); Input = new Input(Window); if (_setup.StateSetup != null) { _setup.StateSetup(); } _loaded = true; _running = true; }