public static void SDL_MinimizeWindow(SDL_Window Sdl2Window) => s_minimizeWindow(Sdl2Window);
 public static void SDL_SetWindowBordered(SDL_Window Sdl2Window, uint bordered) => s_setWindowBordered(Sdl2Window, bordered);
 public static void SDL_MaximizeWindow(SDL_Window Sdl2Window) => s_maximizeWindow(Sdl2Window);
 public static void SDL_SetWindowTitle(SDL_Window Sdl2Window, string title) => s_setWindowTitle(Sdl2Window, title);
 public static SDL_WindowFlags SDL_GetWindowFlags(SDL_Window Sdl2Window) => s_getWindowFlags(Sdl2Window);
Example #6
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 public static void SDL_GL_SwapWindow(SDL_Window Sdl2Window) => s_gl_swapWindow(Sdl2Window);
 public static int SDL_SetWindowFullscreen(SDL_Window Sdl2Window, SDL_FullscreenMode mode) => s_setWindowFullscreen(Sdl2Window, mode);
 public static void SDL_GetWindowPosition(SDL_Window Sdl2Window, int *x, int *y) => s_getWindowPosition(Sdl2Window, x, y);
 public static void SDL_SetWindowPosition(SDL_Window Sdl2Window, int x, int y) => s_setWindowPosition(Sdl2Window, x, y);
 public static void SDL_DestroyWindow(SDL_Window Sdl2Window) => s_sdl_destroyWindow(Sdl2Window);
 public static void SDL_GetWindowSize(SDL_Window Sdl2Window, int *w, int *h) => s_getWindowSize(Sdl2Window, w, h);
 public static uint SDL_GetWindowID(SDL_Window Sdl2Window) => s_getWindowID(Sdl2Window);
 public static void SDL_HideWindow(SDL_Window Sdl2Window) => s_hideWindow(Sdl2Window);
 public static void SDL_ShowWindow(SDL_Window Sdl2Window) => s_showWindow(Sdl2Window);
Example #15
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 public static SDL_Renderer SDL_CreateRenderer(SDL_Window Sdl2Window, int index, uint flags)
 => s_sdl_createRenderer(Sdl2Window, index, flags);
 public static void SDL_SetWindowSize(SDL_Window Sdl2Window, int w, int h) => s_setWindowSize(Sdl2Window, w, h);
Example #17
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 public static IntPtr SDL_GL_CreateContext(SDL_Window Sdl2Window) => s_gl_createContext(Sdl2Window);
 public static string SDL_GetWindowTitle(SDL_Window Sdl2Window) => s_getWindowTitle(Sdl2Window);
Example #19
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 public static int SDL_GL_MakeCurrent(SDL_Window Sdl2Window, IntPtr context) => s_gl_makeCurrent(Sdl2Window, context);
 public static int SDL_GetWMWindowInfo(SDL_Window Sdl2Window, SDL_SysWMinfo *info) => s_getWindowWMInfo(Sdl2Window, info);