Example #1
0
        public bool Frame()
        {
            // Do the input frame processing.
            if (!Input.Frame())
            {
                return(false);
            }

            // Check if the user pressed escape and wants to quit.
            if (Input.IsEscapePressed())
            {
                return(false);
            }

            // Update the system stats.
            Timer.Frame();
            FPS.Frame();
            CPU.Frame();

            //// Set the frames per second.
            //if (!Text.SetFps(FPS.Value, D3D.DeviceContext))
            //    return false;

            //// Set the cpu usage.
            //if (!Text.SetCpu(CPU.Value, D3D.DeviceContext))
            //    return false;

            // Do the frame input processing.
            if (!HandleInput(Timer.FrameTime))
            {
                return(false);
            }

            // Render the graphics.
            if (!RenderGraphics())
            {
                return(false);
            }

            return(true);
        }
Example #2
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            if (Input == null)
            {
                Input = new InputClass();
                if (!Input.Initialize(configuration, windowHandle))
                {
                    MessageBox.Show("Could not initialize input object", "Error", MessageBoxButtons.OK);
                    return false;
                }
            }

            // Create the Direct3D object.
            D3D = new DX11();
            // Initialize the Direct3D object.
            if (!D3D.Initialize(configuration, windowHandle))
            {
                MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the camera object
            Camera = new Camera();

            // Initialize a base view matrix the camera for 2D user interface rendering.
            Camera.SetPosition(0, 0, -1);
            Camera.Render();
            var baseViewMatrix = Camera.ViewMatrix;

            // Set the initial position of the camera.
            var cameraX = 50f;
            var cameraY = 2f;
            var cameraZ = -7f;

            Camera.SetPosition(cameraX, cameraY, cameraZ);

            // Create the terrain object.
            Terrain = new Terrain();

            // Initialize the terrain object.
            if (!Terrain.Initialize(D3D.Device))
            {
                MessageBox.Show("Could not initialize the terrain object", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the light shader object.
            ColorShader = new ColorShader();

            // Initialize the light shader object.
            if (!ColorShader.Initialize(D3D.Device, windowHandle))
            {
                MessageBox.Show("Could not initialize the light shader", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create and initialize Timer.
            Timer = new Timer();
            if (!Timer.Initialize())
            {
                MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the position object.
            Position = new Position();

            // Set the initial position of the viewer to the same as the initial camera position.
            Position.SetPosition(new Vector3(cameraX, cameraY, cameraZ));

            // Create and initialize the FPS object.
            FPS = new FPS();
            FPS.Initialize();

            // Create and initialize the CPU.
            CPU = new CPU();
            CPU.Initialize();

            // Create the font shader object.
            FontShader = new FontShader();

            // Initialize the font shader object.
            if (!FontShader.Initialize(D3D.Device, windowHandle))
            {
                MessageBox.Show("Could not initialize font shader object", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the text object.
            Text = new Text();
            if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix))
            {
                MessageBox.Show("Could not initialize the text object", "Error", MessageBoxButtons.OK);
                return false;
            }

            if (!Text.SetVideoCard(D3D.VideoCardDescription, D3D.VideoCardMemory, D3D.DeviceContext))
            {
                MessageBox.Show("Could not set video card into the text object", "Error", MessageBoxButtons.OK);
                return false;
            }

            return true;
        }
Example #3
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            if (Input == null)
            {
                Input = new InputClass();
                if (!Input.Initialize(configuration, windowHandle))
                {
                    MessageBox.Show("Could not initialize input object", "Error", MessageBoxButtons.OK);
                    return(false);
                }
            }

            // Create the Direct3D object.
            D3D = new DX11();
            // Initialize the Direct3D object.
            if (!D3D.Initialize(configuration, windowHandle))
            {
                MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the camera object
            Camera = new Camera();

            // Initialize a base view matrix the camera for 2D user interface rendering.
            Camera.SetPosition(0, 0, -1);
            Camera.Render();
            var baseViewMatrix = Camera.ViewMatrix;

            // Set the initial position of the camera.
            var cameraX = 50f;
            var cameraY = 2f;
            var cameraZ = -7f;

            Camera.SetPosition(cameraX, cameraY, cameraZ);

            // Create the terrain object.
            Terrain = new Terrain();

            // Initialize the terrain object.
            if (!Terrain.Initialize(D3D.Device))
            {
                MessageBox.Show("Could not initialize the terrain object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the light shader object.
            ColorShader = new ColorShader();

            // Initialize the light shader object.
            if (!ColorShader.Initialize(D3D.Device, windowHandle))
            {
                MessageBox.Show("Could not initialize the light shader", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create and initialize Timer.
            Timer = new Timer();
            if (!Timer.Initialize())
            {
                MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the position object.
            Position = new Position();

            // Set the initial position of the viewer to the same as the initial camera position.
            Position.SetPosition(new Vector3(cameraX, cameraY, cameraZ));

            // Create and initialize the FPS object.
            FPS = new FPS();
            FPS.Initialize();

            // Create and initialize the CPU.
            CPU = new CPU();
            CPU.Initialize();

            // Create the font shader object.
            FontShader = new FontShader();

            // Initialize the font shader object.
            if (!FontShader.Initialize(D3D.Device, windowHandle))
            {
                MessageBox.Show("Could not initialize font shader object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the text object.
            Text = new Text();
            if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix))
            {
                MessageBox.Show("Could not initialize the text object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            if (!Text.SetVideoCard(D3D.VideoCardDescription, D3D.VideoCardMemory, D3D.DeviceContext))
            {
                MessageBox.Show("Could not set video card into the text object", "Error", MessageBoxButtons.OK);
                return(false);
            }


            return(true);
        }
Example #4
0
        public bool Initialize()
        {
            // Initialize the system configuration.
            if (Configuration == null)
            {
                Configuration = new SystemConfiguration();
            }

            // Initialize windows api.
            InitializeWindows();

            if (Input == null)
            {
                Input = new InputClass();
                if (!Input.Initialize(Configuration, MainForm.Handle))
                {
                    return(false);
                }
            }

            if (Graphics == null)
            {
                Graphics = new GraphicsClass();
                if (!Graphics.Initialize(Configuration, MainForm.Handle))
                {
                    return(false);
                }
            }

            if (SystemConfiguration.SoundOn)
            {
                // Create the sound object
                Sound = new WaveSound("sound01.wav");

                // Initialize the sound object.
                if (!Sound.Initialize(MainForm.Handle))
                {
                    MessageBox.Show("Could not initialize Direct Sound", "Error", MessageBoxButtons.OK);
                    return(false);
                }
            }

            // Create and initialize the FPS object.
            FPS = new FPS();
            FPS.Initialize();

            // Create and initialize the CPU.
            CPU = new CPU();
            CPU.Initialize();

            // Create and initialize Timer.
            Timer = new Timer();
            if (!Timer.Initialize())
            {
                MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the position object.
            Position = new Position();

            return(true);
        }
Example #5
0
        public bool Initialize()
        {
            // Initialize the system configuration.
            if(Configuration == null)
                Configuration = new SystemConfiguration();

            // Initialize windows api.
            InitializeWindows();

            if (Input == null)
            {
                Input = new InputClass();
                if (!Input.Initialize(Configuration, MainForm.Handle))
                    return false;
            }

            if (Graphics == null)
            {
                Graphics = new GraphicsClass();
                if (!Graphics.Initialize(Configuration, MainForm.Handle))
                    return false;
            }

            if (SystemConfiguration.SoundOn)
            {
                // Create the sound object
                Sound = new WaveSound("sound01.wav");

                // Initialize the sound object.
                if (!Sound.Initialize(MainForm.Handle))
                {
                    MessageBox.Show("Could not initialize Direct Sound", "Error", MessageBoxButtons.OK);
                    return false;
                }
            }

            // Create and initialize the FPS object.
            FPS = new FPS();
            FPS.Initialize();

            // Create and initialize the CPU.
            CPU = new CPU();
            CPU.Initialize();

            // Create and initialize Timer.
            Timer = new Timer();
            if (!Timer.Initialize())
            {
                MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the position object.
            Position = new Position();

            return true;
        }