public Ambient_Sound(SoundData sound, Image image, int Layer, bool HasCollision, PointF pt, bool DrawAsSprite) : base(image, Layer, HasCollision, pt, DrawAsSprite, false) { this.sound = sound; }
public Ambient_Sound(SoundData sound, Image image, int Layer, bool HasCollision, RectangleF collision, bool DrawAsSprite) : base(image, Layer, HasCollision, collision, DrawAsSprite, false) { this.sound = sound; }