public SetBlendMode ( BlendMode mode ) : void | ||
mode | BlendMode | |
return | void |
static HWSurfaceInstance() { _atlas = new RenderTexture(_aw, _ah); _atlastex = _atlas.Texture; _batch = new SpriteBatch(_atlas); _batch.SetBlendMode(BlendMode.None); }
public HWSurfaceInstance(ScriptEngine parent, string filename) : base(parent.Object.InstancePrototype) { using (Texture tex = new Texture(filename)) { _width = tex.Size.X; _height = tex.Size.Y; _tex = new RenderTexture(_width, _height); _myBatch = new SpriteBatch(_tex); _myBatch.SetBlendMode(BlendMode.None); _myBatch.Add(tex, 0, 0); _myBatch.Flush(); Update(); } Init(); }