private void ContentAddEnemy() { switch (RandomGenerator.Return(0, 1)) { case 0: this.GameObj = Playground.RandomCharacter(Playground.Fighters); // Set random Fighter break; case 1: if (addedTrainers++ < maxTrainers) { this.GameObj = Playground.RandomCharacter(Playground.Trainers); // Set random Trainer and then remove it break; } this.GameObj = Playground.RandomCharacter(Playground.Fighters); break; } }
private void ContentAddFriend() { this.GameObj = Playground.RandomCharacter(Playground.Friends); // set random Friend }