Example #1
0
        public void PlayerUsePotion(HealingPotion potion)
        {
            if(_player.currentHitPoints < _player.maximumHitPoints)
            {
                // Add healing amount to the player's current hit points
                _player.currentHitPoints = (_player.currentHitPoints + potion.amountToHeal);

                // CurrentHitPoints cannot exceed player's MaximumHitPoints
                if (_player.currentHitPoints > _player.maximumHitPoints)
                {
                    _player.currentHitPoints = _player.maximumHitPoints;
                }

                // Remove the potion from the player's inventory
                _player.RemoveItemFromInventory(potion, 1);

                // Display message
                RaiseMessage("You drink a " + potion.name);
            }
            else
            {
                RaiseMessage("You don't need to drink one of those right now!");
            }
        }
Example #2
0
        public void UsePotion(HealingPotion potion)
        {
            // Add healing amount to the player's current hit points
            currentHitPoints = (currentHitPoints + potion.amountToHeal);

            // CurrentHitPoints cannot exceed player's MaximumHitPoints
            if (currentHitPoints > maximumHitPoints)
            {
                currentHitPoints = maximumHitPoints;
            }

            // Remove the potion from the player's inventory
            RemoveItemFromInventory(potion, 1);

            // Display message
            RaiseMessage("You drink a " + potion.name);

            // Monster gets their turn to attack
            int attackRoll = RandomNumberGenerator.NumberBetween(1, 20) + _currentMonster.attackMod;

            if (attackRoll >= AC)
            {
                // Determine the amount of damage the monster does to the player
                int damageToPlayer = RandomNumberGenerator.NumberBetween(_currentMonster.minimumDamage, _currentMonster.maximumDamage);

                // Display message
                RaiseMessage("The " + _currentMonster.name + " did " + damageToPlayer + " points of damage.");

                // Subtract damage from player
                currentHitPoints -= damageToPlayer;
            }

            if (currentHitPoints <= 0)
            {
                // Display message
                RaiseMessage("The " + _currentMonster.name + " killed you.");

                // Move player to "Home"
                MoveHome();
            }
        }