/// <summary> /// Construct a GameEvent that will be fired after timeToSend has elapsed /// </summary> /// <param name="src"></param> /// <param name="dst"></param> /// <param name="args"></param> /// <param name="timeToSend"></param> public GameEvent(GameObject src, GameObject dst, GameEventArgs args, float timeToSend) { this.src = src; this.dst = dst; this.args = args; this.timeToSend = timeToSend; HasFired = timeToSend < 0 ? true : false; }
/// <summary> /// Handle a GameEvent from a GameObject (can be self) /// </summary> /// <param name="src"></param> /// <param name="args"></param> public virtual void OnGameEvent(GameObject src, GameEventArgs args) { }