//public RenderComponent(string Id) : base(Id) { } public virtual void Draw(CameraComponent camera) { }
public void Draw(CameraComponent camera) { Manager.Draw(camera); }
public void Draw(CameraComponent camera) { gameObjects.ForEach(go => go.Draw(camera)); }
public void Draw3D(CameraComponent camera) { pool.ForEach(go => go.Draw(camera)); }