Example #1
0
    private void FindAllEnemy(out Enemy.MonsterData[] enemies)
    {
        var guids = AssetDatabase.FindAssets("t:MonsterData");

        enemies = new Enemy.MonsterData[guids.Length];

        for (int i = 0; i < guids.Length; i++)
        {
            var path = AssetDatabase.GUIDToAssetPath(guids[i]);
            enemies[i] = AssetDatabase.LoadAssetAtPath <Enemy.MonsterData>(path);
        }
    }
Example #2
0
 private void Start()
 {
     dirMove                = Vector3.right;
     _currentData           = monsterData;
     TimeTickSystem.onTick += TimeOnTick;
 }