Example #1
0
        private static void SpawnUnit(GameObjectPool pool, string size)
        {
            GameObject      enemy          = pool.Rent(false);
            EnemyController enemyComponent = enemy.GetComponent <EnemyController>();

            FindParentToSpawn(enemy, size);

            enemy.transform.position = Vector3.zero;
            enemy.SetActive(true);
            EmitOnDisable emitOnDisable = enemy.GetComponent <EmitOnDisable>();

            emitOnDisable.OnDisableGameObject += EnemyDisabled;

            enemyComponent.ResetUnit(path, start, blockSize);

            activeUnits.Add(enemy);
        }