/// <summary>
        /// Returns an exact copy of the object.
        /// </summary>
        public override GameObj Clone()
        {
            //Sets common variables.
            MazeMessage newBlock = new MazeMessage(game, X, Y, Layer);

            newBlock.ActionIndex  = ActionIndex;
            newBlock.ActionIndex2 = ActionIndex2;
            newBlock.ActionType   = ActionType;
            newBlock.CustInt1     = CustInt1;
            newBlock.CustInt2     = CustInt2;
            newBlock.CustStr      = CustStr;
            newBlock.BlockDir     = BlockDir;
            newBlock.IsActivated  = IsActivated;
            newBlock.IsEnabled    = IsEnabled;
            newBlock.IsVisible    = IsVisible;

            //Sets specific variables.
            newBlock.BlockSprite = BlockSprite;
            return(newBlock);
        }
Example #2
0
        ///<summary>
        ///Loads relevant graphics into memory.
        ///
        /// Dependencies: MainLoop.cs, maze block textures.
        /// </summary>
        public void LoadContent(ContentManager Content)
        {
            //Loads relevant assets.
            sndCheckpoint = Content.Load <SoundEffect>("Content/Sounds/sndCheckpoint");
            sndFinish     = Content.Load <SoundEffect>("Content/Sounds/sndFinish");
            sndHit        = Content.Load <SoundEffect>("Content/Sounds/sndHit");
            sndWin        = Content.Load <SoundEffect>("Content/Sounds/sndWin");
            TexPixel      = new Texture2D(game.GraphicsDevice, 1, 1);
            TexPixel.SetData(new Color[] { Color.White });
            TexMenuHud = game.Content.Load <Texture2D>("Content/Sprites/Gui/sprMenuHud");

            //Sets up hud sprites.
            sprHudOverlay          = new Sprite(true, TexPixel);
            sprHudOverlay.color    = Color.Gray;
            sprHudOverlay.alpha    = 0.5f;
            sprHudOverlay.rectDest = new SmoothRect
                                         (0, game.GetScreenSize().Y - 32, game.GetScreenSize().X, 32);

            sprMenuHud          = new Sprite(true, TexMenuHud);
            sprMenuHud.rectDest = new SmoothRect
                                      (0, game.GetScreenSize().Y - 32, 64, 32);

            //Loads all maze block textures.
            GameObj._LoadContent(game.Content); //base class.
            MazeActor.LoadContent(game.Content);
            MazeBelt.LoadContent(game.Content);
            MazeCoin.LoadContent(game.Content);
            MazeCoinLock.LoadContent(game.Content);
            MazeCrate.LoadContent(game.Content);
            MazeCrateHole.LoadContent(game.Content);
            MazeEnemy.LoadContent(game.Content);
            MazeFilter.LoadContent(game.Content);
            MazeFloor.LoadContent(game.Content);
            MazeFreeze.LoadContent(game.Content);
            MazeGate.LoadContent(game.Content);
            MazeHealth.LoadContent(game.Content);
            MazeIce.LoadContent(game.Content);
            MazeKey.LoadContent(game.Content);
            MazeLaserActuator.LoadContent(game.Content);
            MazeLock.LoadContent(game.Content);
            MazeMultiWay.LoadContent(game.Content);
            MazePanel.LoadContent(game.Content);
            MazeSpawner.LoadContent(game.Content);
            MazeSpike.LoadContent(game.Content);
            MazeStairs.LoadContent(game.Content);
            MazeTeleporter.LoadContent(game.Content);
            MazeThaw.LoadContent(game.Content);
            MazeWall.LoadContent(game.Content);
            MazeCheckpoint.LoadContent(game.Content);
            MazeEPusher.LoadContent(game.Content);
            MazeELight.LoadContent(game.Content);
            MazeEAuto.LoadContent(game.Content);
            MazeGoal.LoadContent(game.Content);
            MazeFinish.LoadContent(game.Content);
            MazeMessage.LoadContent(game.Content);
            MazeClick.LoadContent(game.Content);
            MazeRotate.LoadContent(game.Content);
            MazeTurret.LoadContent(game.Content);
            MazeTurretBullet.LoadContent(game.Content);
            MazeMirror.LoadContent(game.Content);
        }