Example #1
0
        public Mask(BinaryPSDReader reader, Layer layer)
            : base(layer)
        {
            this._layer = layer;

            int nLength = (int)reader.ReadUInt32();

            if (nLength == 0)
            {
                return;
            }

            long nStart = reader.BaseStream.Position;

            this.Rectangle = reader.ReadPSDRectangle(); //new Rectangle(reader).ToERectangle();

            this._color = reader.ReadByte();

            this._flags = reader.ReadByte();

            if (nLength == 20)
            {
                reader.ReadUInt16(); //padding
            }
            else if (nLength == 36)
            {
                this._flags2         = reader.ReadByte();         //same flags as above according to docs!?!?
                this._maskBg         = reader.ReadByte();         //Real user mask background. Only 0 or 255 - ie bool?!?
                this._otherRectangle = reader.ReadPSDRectangle(); //new Rectangle(reader).ToERectangle(); //same as above rectangle according to docs?!?!
            }

            reader.BaseStream.Position = nStart + nLength;
        }
Example #2
0
        public Mask(BinaryPSDReader reader, Layer layer)
            : base(layer)
        {
            this._layer = layer;

            int nLength = (int)reader.ReadUInt32();
            if (nLength == 0)
                return;

            long nStart = reader.BaseStream.Position;

            this.Rectangle = reader.ReadPSDRectangle(); //new Rectangle(reader).ToERectangle();

            this._color = reader.ReadByte();

            this._flags = reader.ReadByte();

            if (nLength == 20)
                reader.ReadUInt16(); //padding
            else if (nLength == 36)
            {
                this._flags2 = reader.ReadByte();//same flags as above according to docs!?!?
                this._maskBg = reader.ReadByte(); //Real user mask background. Only 0 or 255 - ie bool?!?
                this._otherRectangle = reader.ReadPSDRectangle(); //new Rectangle(reader).ToERectangle(); //same as above rectangle according to docs?!?!
            }

            reader.BaseStream.Position = nStart + nLength;
        }
Example #3
0
		public ImageResource(BinaryPSDReader reader)
		{
			this.ID = reader.ReadUInt16();
			this.Name = reader.ReadPascalString();
			uint settingLength = reader.ReadUInt32();
			this.Data = reader.ReadBytes((int)settingLength);
			if (reader.BaseStream.Position % 2 == 1)
				reader.ReadByte();
		}
Example #4
0
        public bool ReadTdtaItem(BinaryPSDReader r)
        {
            this.Name = "";
            while (r.BytesToEnd > 0)
            {
                char c = r.ReadChar();
                if (c == 0x0a)
                    break;
                this.Name += c;
            }

            byte[] buffer = new byte[255];
            int bufPos = 0;
            int nearEndCnt = 0;

            //Read until a slash or several 0x00 comes along
            while (r.BytesToEnd > 0)
            {
                byte b = r.ReadByte();
                buffer[bufPos++] = b;
                if (b == 0x2f) // slash "/" seems to be the field delimiter
                    break;
                if (b <= 0x00)
                {
                    nearEndCnt++;
                    if (nearEndCnt == 12)
                        break;
                }
                else
                    nearEndCnt = 0;
            }

            if (this.Name.Contains(" "))
            {
                int index = this.Name.IndexOf(" ");
                string val = this.Name.Substring(index + 1);
                //Sometimes it's a unicode string (how do I know..? seems to always have parenthesis) Ugly shortcut:
                if (val[0] == '(' && val[val.Length - 1] == ')')
                {
                    bool unicode = true;
                    for (int i = 0; i < val.Length; i ++)
                        if (val[i] != 0 && val[i] <= 31)
                        {
                            unicode = false;
                            break;
                        }

                    if (unicode)
                    {
                        string uniVal = "";
                        for (int i = 2; i < val.Length; i += 2)
                            uniVal += val[i];
                        val = uniVal;
                    }
                    else
                    {
                        byte[] tmp = new byte[val.Length];
                        int i = 0;
                        foreach (char ch in val)
                            tmp[i++] = (byte)ch;
                        val = Endogine.Serialization.ReadableBinary.CreateHexEditorString(tmp).Replace("\r\n", " ");
                    }
                }
                this.Value = val;

                this.Name = this.Name.Remove(index);
            }

            int endPos = bufPos - nearEndCnt - 1;
            //See if it's only 0x09's:
            for (int i = 0; i < endPos; i++)
            {
                if (buffer[i] != 0x09)
                {
                    //TODO: this.Data = Endogine.Serialization.ReadableBinary.CreateHexEditorString(buffer, 0, endPos);
                    break;
                }
            }

            return (nearEndCnt == 0 && r.BytesToEnd > 0); //OK to continue reading values?
        }
Example #5
0
        //public void AddChannel(Channel ch)
        //{
        //    this._channels.Add(ch.Usage, ch);
        //}

        public Layer(BinaryPSDReader reader, Document document)
        {
            this._document = document;

            this._rect = reader.ReadPSDRectangle();

            ushort numChannels = reader.ReadUInt16();

            this._channels = new Dictionary <int, Channel>();
            for (int channelNum = 0; channelNum < numChannels; channelNum++)
            {
                Channel ch = new Channel(reader, this);
                if (this._channels.ContainsKey(ch.Usage))
                {
                    continue; //TODO: !!
                }
                this._channels.Add(ch.Usage, ch);
            }

            string sHeader = new string(reader.ReadPSDChars(4));

            if (sHeader != "8BIM")
            {
                throw(new Exception("Layer Channelheader error!"));
            }

            //'levl'=Levels 'curv'=Curves 'brit'=Brightness/contrast 'blnc'=Color balance 'hue '=Old Hue/saturation, Photoshop 4.0 'hue2'=New Hue/saturation, Photoshop 5.0 'selc'=Selective color 'thrs'=Threshold 'nvrt'=Invert 'post'=Posterize
            this.BlendKey = new string(reader.ReadPSDChars(4));
            int nBlend = -1;

            try
            {
                nBlend = (int)Enum.Parse(typeof(_blendKeysPsd), this.BlendKey);
            }
            catch
            {
                throw new Exception("Unknown blend key: " + this.BlendKey);
            }
            if (nBlend >= 0)
            {
                BlendKeys key = (BlendKeys)nBlend;
                this.BlendKey = Enum.GetName(typeof(BlendKeys), key);
            }

            this.Opacity  = reader.ReadByte();
            this.Clipping = reader.ReadByte();
            this.Flags    = reader.ReadByte();

            reader.ReadByte();     //padding


            uint extraDataSize  = reader.ReadUInt32();
            long nChannelEndPos = reader.BaseStream.Position + (long)extraDataSize;

            if (extraDataSize > 0)
            {
                uint nLength;

                this._mask = new Mask(reader, this);
                if (this._mask.Rectangle == null)
                {
                    this._mask = null;
                }

                //blending ranges
                this._blendRanges = new List <System.Drawing.Color>();
                nLength           = reader.ReadUInt32();
                //First come Composite gray blend source / destination; Contains 2 black values followed by 2 white values. Present but irrelevant for Lab & Grayscale.
                //Then 4+4 for each channel (source + destination colors)
                for (uint i = 0; i < nLength / 8; i++)
                {
                    this._blendRanges.Add(System.Drawing.Color.FromArgb((int)reader.ReadUInt32()));
                    this._blendRanges.Add(System.Drawing.Color.FromArgb((int)reader.ReadUInt32()));
                }

                //Name
                //nLength = (uint)reader.ReadByte();
                //reader.BaseStream.Position -= 1; //TODO: wtf did I do here?
                this.Name = reader.ReadPascalString();

                //TODO: sometimes there's a 2-byte padding here, but it's not 4-aligned... What is it?
                long posBefore = reader.BaseStream.Position;
                sHeader = new string(reader.ReadPSDChars(4));
                if (sHeader != "8BIM")
                {
                    reader.BaseStream.Position -= 2;
                    sHeader = new string(reader.ReadPSDChars(4));
                }
                if (sHeader != "8BIM")
                {
                    reader.BaseStream.Position = posBefore;
                }
                else
                {
                    reader.BaseStream.Position -= 4;
                    this._resources             = LayerResource.ReadLayerResources(reader, null);
                }
                if (reader.BaseStream.Position != nChannelEndPos)
                {
                    reader.BaseStream.Position = nChannelEndPos;
                }
            }
        }
Example #6
0
        public Document(string a_sFilename)
        {
            this.Init();

            FileStream stream = new FileStream(a_sFilename,
                FileMode.Open, FileAccess.Read);
            //stream.
            BinaryPSDReader reader = new BinaryPSDReader(stream);

            string signature = new string(reader.ReadPSDChars(4));
            if (signature != "8BPS")
                return;

            this._header = new Header(reader);
            //this.Version = reader.ReadUInt16();
            //if (Version != 1)
            //    throw new Exception("Can not read .psd version " + Version);
            //byte[] buf = new byte[256];
            //reader.Read(buf, (int)reader.BaseStream.Position, 6); //6 bytes reserved
            //this.Channels = reader.ReadInt16();
            //this.Rows = reader.ReadUInt32();
            //this.Columns = reader.ReadUInt32();
            //this.BitsPerPixel = (int)reader.ReadUInt16();
            //this.ColorMode = (ColorModes)reader.ReadInt16();

            #region Palette
            uint nPaletteLength = reader.ReadUInt32();
            if (nPaletteLength > 0)
            {
                this.ColorTable = new List<Color>();
                for (int i = 0; i < nPaletteLength; i+=3)
                {
                    this.ColorTable.Add(Color.FromArgb((int)reader.ReadByte(), (int)reader.ReadByte(), (int)reader.ReadByte()));
                }
                //this.ColorTable.Add(Color.FromArgb(255, 10, 20));

                if (this.ColorMode == ColorModes.Duotone)
                {
                }
                else
                {
                }
            }
            #endregion

            uint nResLength = reader.ReadUInt32(); //? Number of bytes, or number of entries??
            if (nResLength > 0)
            {
                //read settings
                this._imageResources = ImageResource.ReadImageResources(reader);
            }

            //reader.JumpToEvenNthByte(4);
            uint nTotalLayersBytes = reader.ReadUInt32();
            long nAfterLayersDefinitions = reader.BaseStream.Position + nTotalLayersBytes;

            if (nTotalLayersBytes == 8)
            {
                stream.Position += nTotalLayersBytes;
                //this.Unknown = Endogine.Serialization.ReadableBinary.CreateHexEditorString(reader.ReadBytes((int)reader.BytesToEnd));
            }
            else
            {
                uint nSize = reader.ReadUInt32(); //What's the difference between nTotalLayersBytes and nSize really?
                long nLayersEndPos = reader.BaseStream.Position + nSize;

                short nNumLayers = reader.ReadInt16();
                bool bSkipFirstAlpha = false;

                if (nNumLayers < 0)
                {
                    bSkipFirstAlpha = true;
                    nNumLayers = (short)-nNumLayers;
                }

                List<Layer> loadOrderLayers = new List<Layer>();
                this._layers = new List<Layer>(); // new Dictionary<int, Layer>();
                for (int nLayerNum = 0; nLayerNum < nNumLayers; nLayerNum++)
                {
                    Layer layerInfo = new Layer(reader, this);
                    layerInfo.DebugLayerLoadOrdinal = nLayerNum;
                    //if (layerInfo.LayerID < 0)
                    //    layerInfo.LayerID = nLayerNum;
                    //if (this._layers.ContainsKey(layerInfo.LayerID))
                    //    throw(new Exception("Duplicate layer IDs! " + layerInfo.LayerID.ToString()));
                    //else
                    //    this._layers.Add(layerInfo.LayerID, layerInfo);
                    this._layers.Add(layerInfo);
                    loadOrderLayers.Add(layerInfo);
                }

                for (int layerNum = 0; layerNum < nNumLayers; layerNum++)
                {
                    Layer layer = (Layer)loadOrderLayers[layerNum];
                    layer.ReadPixels(reader);
                }

                reader.JumpToEvenNthByte(4);
                if (reader.BaseStream.Position != nLayersEndPos)
                    reader.BaseStream.Position = nLayersEndPos; // nAfterLayersDefinitions;

                //Global layer mask
                uint maskLength = reader.ReadUInt32();
                this._tempGlobalLayerMask = null;
                if (maskLength > 0)
                {
                    this._tempGlobalLayerMask = reader.ReadBytes((int)maskLength);

                    //TODO: the docs are obviously wrong here...
                    //ushort overlayColorSpace = reader.ReadUInt16(); //undefined in docs
                    //for (int i = 0; i < 4; i++)
                    //    reader.ReadUInt16(); //TODO: UInt16 if 16-bit color? Color components - says *both* 4*2 bytes, and 8 bytes in the docs?
                    //reader.ReadUInt16(); //opacity (0-100)
                    //reader.ReadByte(); //Kind: 0=Color selectedi.e. inverted; 1=Color protected;128=use value stored per layer.
                    //reader.ReadByte(); //padding
                }

                //hmm... another section of "global" layer resources..?
                while (true)
                {
                    long cpPos = reader.BaseStream.Position;
                    string sHeader = new string(reader.ReadPSDChars(4));
                    reader.BaseStream.Position = cpPos; //TODO: -= 4 should work, but sometimes ReadPSDChars advances 5?!?!
                    if (sHeader != "8BIM")
                    {
                        break;
                    }
                    LayerResource res = LayerResource.ReadLayerResource(reader, null);
                    this._globalLayerResources.Add(res);
                }
            }

            bool readGlobalImage = true;
            if (readGlobalImage)
            {
                this._globalImage = new GlobalImage(this);
                this._globalImage.Load(reader);
                //the big merged bitmap (which is how the photoshop document looked when it was saved)
                //Bitmap bmp = this._globalImage.Bitmap;
            }

            reader.Close();
            stream.Close();
        }
Example #7
0
        public Document(string a_sFilename)
        {
            this.Init();

            FileStream stream = new FileStream(a_sFilename,
                                               FileMode.Open, FileAccess.Read);
            //stream.
            BinaryPSDReader reader = new BinaryPSDReader(stream);

            string signature = new string(reader.ReadPSDChars(4));

            if (signature != "8BPS")
            {
                return;
            }

            this._header = new Header(reader);
            //this.Version = reader.ReadUInt16();
            //if (Version != 1)
            //    throw new Exception("Can not read .psd version " + Version);
            //byte[] buf = new byte[256];
            //reader.Read(buf, (int)reader.BaseStream.Position, 6); //6 bytes reserved
            //this.Channels = reader.ReadInt16();
            //this.Rows = reader.ReadUInt32();
            //this.Columns = reader.ReadUInt32();
            //this.BitsPerPixel = (int)reader.ReadUInt16();
            //this.ColorMode = (ColorModes)reader.ReadInt16();

            #region Palette
            uint nPaletteLength = reader.ReadUInt32();
            if (nPaletteLength > 0)
            {
                this.ColorTable = new List <Color>();
                for (int i = 0; i < nPaletteLength; i += 3)
                {
                    this.ColorTable.Add(Color.FromArgb((int)reader.ReadByte(), (int)reader.ReadByte(), (int)reader.ReadByte()));
                }
                //this.ColorTable.Add(Color.FromArgb(255, 10, 20));

                if (this.ColorMode == ColorModes.Duotone)
                {
                }
                else
                {
                }
            }
            #endregion


            uint nResLength = reader.ReadUInt32(); //? Number of bytes, or number of entries??
            if (nResLength > 0)
            {
                //read settings
                this._imageResources = ImageResource.ReadImageResources(reader);
            }


            //reader.JumpToEvenNthByte(4);
            uint nTotalLayersBytes       = reader.ReadUInt32();
            long nAfterLayersDefinitions = reader.BaseStream.Position + nTotalLayersBytes;

            if (nTotalLayersBytes == 8)
            {
                stream.Position += nTotalLayersBytes;
                //this.Unknown = Endogine.Serialization.ReadableBinary.CreateHexEditorString(reader.ReadBytes((int)reader.BytesToEnd));
            }
            else
            {
                uint nSize         = reader.ReadUInt32(); //What's the difference between nTotalLayersBytes and nSize really?
                long nLayersEndPos = reader.BaseStream.Position + nSize;

                short nNumLayers      = reader.ReadInt16();
                bool  bSkipFirstAlpha = false;

                if (nNumLayers < 0)
                {
                    bSkipFirstAlpha = true;
                    nNumLayers      = (short)-nNumLayers;
                }


                List <Layer> loadOrderLayers = new List <Layer>();
                this._layers = new List <Layer>(); // new Dictionary<int, Layer>();
                for (int nLayerNum = 0; nLayerNum < nNumLayers; nLayerNum++)
                {
                    Layer layerInfo = new Layer(reader, this);
                    layerInfo.DebugLayerLoadOrdinal = nLayerNum;
                    //if (layerInfo.LayerID < 0)
                    //    layerInfo.LayerID = nLayerNum;
                    //if (this._layers.ContainsKey(layerInfo.LayerID))
                    //    throw(new Exception("Duplicate layer IDs! " + layerInfo.LayerID.ToString()));
                    //else
                    //    this._layers.Add(layerInfo.LayerID, layerInfo);
                    this._layers.Add(layerInfo);
                    loadOrderLayers.Add(layerInfo);
                }

                for (int layerNum = 0; layerNum < nNumLayers; layerNum++)
                {
                    Layer layer = (Layer)loadOrderLayers[layerNum];
                    layer.ReadPixels(reader);
                }

                reader.JumpToEvenNthByte(4);
                if (reader.BaseStream.Position != nLayersEndPos)
                {
                    reader.BaseStream.Position = nLayersEndPos; // nAfterLayersDefinitions;
                }
                //Global layer mask
                uint maskLength = reader.ReadUInt32();
                this._tempGlobalLayerMask = null;
                if (maskLength > 0)
                {
                    this._tempGlobalLayerMask = reader.ReadBytes((int)maskLength);

                    //TODO: the docs are obviously wrong here...
                    //ushort overlayColorSpace = reader.ReadUInt16(); //undefined in docs
                    //for (int i = 0; i < 4; i++)
                    //    reader.ReadUInt16(); //TODO: UInt16 if 16-bit color? Color components - says *both* 4*2 bytes, and 8 bytes in the docs?
                    //reader.ReadUInt16(); //opacity (0-100)
                    //reader.ReadByte(); //Kind: 0=Color selectedi.e. inverted; 1=Color protected;128=use value stored per layer.
                    //reader.ReadByte(); //padding
                }

                //hmm... another section of "global" layer resources..?
                while (true)
                {
                    long   cpPos   = reader.BaseStream.Position;
                    string sHeader = new string(reader.ReadPSDChars(4));
                    reader.BaseStream.Position = cpPos; //TODO: -= 4 should work, but sometimes ReadPSDChars advances 5?!?!
                    if (sHeader != "8BIM")
                    {
                        break;
                    }
                    LayerResource res = LayerResource.ReadLayerResource(reader, null);
                    this._globalLayerResources.Add(res);
                }
            }

            bool readGlobalImage = true;
            if (readGlobalImage)
            {
                this._globalImage = new GlobalImage(this);
                this._globalImage.Load(reader);
                //the big merged bitmap (which is how the photoshop document looked when it was saved)
                //Bitmap bmp = this._globalImage.Bitmap;
            }

            reader.Close();
            stream.Close();
        }
Example #8
0
        //public void AddChannel(Channel ch)
        //{
        //    this._channels.Add(ch.Usage, ch);
        //}
        public Layer(BinaryPSDReader reader, Document document)
        {
            this._document = document;

            this._rect = reader.ReadPSDRectangle();

            ushort numChannels = reader.ReadUInt16();
            this._channels = new Dictionary<int, Channel>();
            for (int channelNum = 0; channelNum < numChannels; channelNum++)
            {
                Channel ch = new Channel(reader, this);
                if (this._channels.ContainsKey(ch.Usage))
                    continue; //TODO: !!
                this._channels.Add(ch.Usage, ch);
            }

            string sHeader = new string(reader.ReadPSDChars(4));
            if (sHeader != "8BIM")
                throw(new Exception("Layer Channelheader error!"));

            //'levl'=Levels 'curv'=Curves 'brit'=Brightness/contrast 'blnc'=Color balance 'hue '=Old Hue/saturation, Photoshop 4.0 'hue2'=New Hue/saturation, Photoshop 5.0 'selc'=Selective color 'thrs'=Threshold 'nvrt'=Invert 'post'=Posterize
            this.BlendKey = new string(reader.ReadPSDChars(4));
            int nBlend = -1;
            try
            {
                nBlend = (int)Enum.Parse(typeof(_blendKeysPsd), this.BlendKey);
            }
            catch
            {
                throw new Exception("Unknown blend key: " + this.BlendKey);
            }
            if (nBlend >= 0)
            {
                BlendKeys key = (BlendKeys)nBlend;
                this.BlendKey = Enum.GetName(typeof(BlendKeys), key);
            }

            this.Opacity = reader.ReadByte();
            this.Clipping = reader.ReadByte();
            this.Flags = reader.ReadByte();

            reader.ReadByte(); //padding

            uint extraDataSize = reader.ReadUInt32();
            long nChannelEndPos = reader.BaseStream.Position + (long)extraDataSize;
            if (extraDataSize > 0)
            {
                uint nLength;

                this._mask = new Mask(reader, this);
                if (this._mask.Rectangle == null)
                    this._mask = null;

                //blending ranges
                this._blendRanges = new List<System.Drawing.Color>();
                nLength = reader.ReadUInt32();
                //First come Composite gray blend source / destination; Contains 2 black values followed by 2 white values. Present but irrelevant for Lab & Grayscale.
                //Then 4+4 for each channel (source + destination colors)
                for (uint i = 0; i < nLength/8; i++)
                {
                    this._blendRanges.Add(System.Drawing.Color.FromArgb((int)reader.ReadUInt32()));
                    this._blendRanges.Add(System.Drawing.Color.FromArgb((int)reader.ReadUInt32()));
                }

                //Name
                //nLength = (uint)reader.ReadByte();
                //reader.BaseStream.Position -= 1; //TODO: wtf did I do here?
                this.Name = reader.ReadPascalString();

                //TODO: sometimes there's a 2-byte padding here, but it's not 4-aligned... What is it?
                long posBefore = reader.BaseStream.Position;
                sHeader = new string(reader.ReadPSDChars(4));
                if (sHeader != "8BIM")
                {
                    reader.BaseStream.Position-=2;
                    sHeader = new string(reader.ReadPSDChars(4));
                }
                if (sHeader != "8BIM")
                    reader.BaseStream.Position = posBefore;
                else
                {
                    reader.BaseStream.Position -= 4;
                    this._resources = LayerResource.ReadLayerResources(reader, null);
                }
                if (reader.BaseStream.Position != nChannelEndPos)
                    reader.BaseStream.Position = nChannelEndPos;
            }
        }
Example #9
0
        public bool ReadTdtaItem(BinaryPSDReader r)
        {
            this.Name = "";
            while (r.BytesToEnd > 0)
            {
                char c = r.ReadChar();
                if (c == 0x0a)
                {
                    break;
                }
                this.Name += c;
            }

            byte[] buffer     = new byte[255];
            int    bufPos     = 0;
            int    nearEndCnt = 0;

            //Read until a slash or several 0x00 comes along
            while (r.BytesToEnd > 0)
            {
                byte b = r.ReadByte();
                buffer[bufPos++] = b;
                if (b == 0x2f) // slash "/" seems to be the field delimiter
                {
                    break;
                }
                if (b <= 0x00)
                {
                    nearEndCnt++;
                    if (nearEndCnt == 12)
                    {
                        break;
                    }
                }
                else
                {
                    nearEndCnt = 0;
                }
            }

            if (this.Name.Contains(" "))
            {
                int    index = this.Name.IndexOf(" ");
                string val   = this.Name.Substring(index + 1);
                //Sometimes it's a unicode string (how do I know..? seems to always have parenthesis) Ugly shortcut:
                if (val[0] == '(' && val[val.Length - 1] == ')')
                {
                    bool unicode = true;
                    for (int i = 0; i < val.Length; i++)
                    {
                        if (val[i] != 0 && val[i] <= 31)
                        {
                            unicode = false;
                            break;
                        }
                    }

                    if (unicode)
                    {
                        string uniVal = "";
                        for (int i = 2; i < val.Length; i += 2)
                        {
                            uniVal += val[i];
                        }
                        val = uniVal;
                    }
                    else
                    {
                        byte[] tmp = new byte[val.Length];
                        int    i   = 0;
                        foreach (char ch in val)
                        {
                            tmp[i++] = (byte)ch;
                        }
                        val = Endogine.Serialization.ReadableBinary.CreateHexEditorString(tmp).Replace("\r\n", " ");
                    }
                }
                this.Value = val;

                this.Name = this.Name.Remove(index);
            }

            int endPos = bufPos - nearEndCnt - 1;

            //See if it's only 0x09's:
            for (int i = 0; i < endPos; i++)
            {
                if (buffer[i] != 0x09)
                {
                    //TODO: this.Data = Endogine.Serialization.ReadableBinary.CreateHexEditorString(buffer, 0, endPos);
                    break;
                }
            }

            return(nearEndCnt == 0 && r.BytesToEnd > 0);  //OK to continue reading values?
        }
Example #10
0
 public ImageResource(BinaryPSDReader reader)
 {
     this.ID = reader.ReadUInt16();
     this.Name = reader.ReadPascalString();
     uint settingLength = reader.ReadUInt32();
     this.Data = reader.ReadBytes((int)settingLength);
     if (reader.BaseStream.Position % 2 == 1)
         reader.ReadByte();
 }