public OldNPCRenderer(OldNPC npc)
            : base(EOGame.Instance)
        {
            NPC                 = npc;
            _fadeAwayAlpha      = 255;
            _actionStartTime    = DateTime.Now;
            _lastAnimUpdateTime = DateTime.Now;

            _npcSheet = new NPCSpriteSheet(((EOGame)Game).GFXManager);

            m_damageCounter = new DamageCounter(this);
            CreateMouseoverName();
        }
		/// <summary>
		/// Construct a character renderer in-game
		/// </summary>
		/// <param name="charToRender">The character data that should be wrapped by this renderer</param>
		public CharacterRenderer(Character charToRender)
		{
			//this has been happening when shit gets disconnected due to invalid sequence or internal packet id
			if (charToRender == null)
			{
				EOGame.Instance.DoShowLostConnectionDialogAndReturnToMainMenu();
				return;
			}

			spriteSheet = new EOSpriteSheet(((EOGame)Game).GFXManager, charToRender);
			_char = charToRender;
			_data = charToRender.RenderData;
			Texture2D tmpSkin = spriteSheet.GetSkin(false, out m_skinSourceRect);
			if (_char != World.Instance.MainPlayer.ActiveCharacter)
			{
				drawArea = new Rectangle(
					_char.OffsetX + 304 - World.Instance.MainPlayer.ActiveCharacter.OffsetX,
					_char.OffsetY + 91 - World.Instance.MainPlayer.ActiveCharacter.OffsetY,
					m_skinSourceRect.Width, m_skinSourceRect.Height); //set based on size of the sprite and location of charToRender
			}
			else
			{
				drawArea = new Rectangle((618 - m_skinSourceRect.Width) / 2 + 4, (298 - m_skinSourceRect.Height) / 2 - 29, m_skinSourceRect.Width, m_skinSourceRect.Height);
				noLocUpdate = true; //make sure not to update the drawArea rectangle in the update method
			}
			Data.SetUpdate(true);

			//get the top pixel!
			Color[] skinData = new Color[m_skinSourceRect.Width * m_skinSourceRect.Height];
			tmpSkin.GetData(0, m_skinSourceRect, skinData, 0, skinData.Length);
			int i = 0;
			while (i < skinData.Length && skinData[i].A == 0) i++;
			//account for adjustment in drawing the skin in the draw method
			TopPixel = (Data.gender == 0 ? 12 : 13) + (i == skinData.Length - 1 ? 0 : i / m_skinSourceRect.Height);

			m_chatBubble = new EOChatBubble(this);
			m_damageCounter = new DamageCounter(this);

			_mouseoverName = new BlinkingLabel(new Rectangle(1, 1, 1, 1), Constants.FontSize08pt75)
			{
				Visible = false,
				Text = Character.Name,
				ForeColor = Color.White,
				DrawOrder = (int)ControlDrawLayer.BaseLayer + 3,
				AutoSize = false
			};
			_mouseoverName.DrawLocation = new Vector2(
				DrawAreaWithOffset.X + (32 - _mouseoverName.ActualWidth)/2f,
				DrawAreaWithOffset.Y + TopPixel - _mouseoverName.ActualHeight - 7);
			_mouseoverName.ResizeBasedOnText();
		}
Example #3
0
		public NPCRenderer(NPC npc)
			: base(EOGame.Instance)
		{
			NPC = npc;
			_fadeAwayAlpha = 255;
			_actionStartTime = DateTime.Now;
			_lastAnimUpdateTime = DateTime.Now;

			_npcSheet = new EONPCSpriteSheet(((EOGame)Game).GFXManager, this);

			_chatBubble = new EOChatBubble(this);
			m_damageCounter = new DamageCounter(this);
			CreateMouseoverName();
		}
Example #4
0
		public NPC(NPCData data)
			: base(EOGame.Instance)
		{
			ApplyData(data);
			bool success = true;
			npcSheet = new EONPCSpriteSheet(((EOGame)Game).GFXManager, this);
			int tries = 0;
			do
			{
				try
				{
					//attempt to get standing frame 1. It will have non-black pixels if it exists.
					Frame = NPCFrame.StandingFrame1;
					Texture2D tmp = npcSheet.GetNPCTexture();
					Color[] tmpData = new Color[tmp.Width*tmp.Height];
					tmp.GetData(tmpData);
					hasStandFrame1 = tmpData.Any(_c => _c.R != 0 || _c.G != 0 || _c.B != 0);

					//get the first non-transparent pixel to determine offsets for name labels and damage counters
					Frame = NPCFrame.Standing;
					tmp = npcSheet.GetNPCTexture();
					tmpData = new Color[tmp.Width*tmp.Height];
					tmp.GetData(tmpData);
					int i = 0;
					while (i < tmpData.Length && tmpData[i].A == 0) i++;
					TopPixel = i == tmpData.Length - 1 ? 0 : i/tmp.Height;

				} //this block throws errors sometimes..no idea why. Keep looping until it works.
				catch (InvalidOperationException)
				{
					success = false;
					tries++;
				}
			} while (!success && tries < 3);

			if(tries >= 3)
				throw new InvalidOperationException("Something weird happened initializing this NPC.");

			m_chatBubble = new EOChatBubble(this);
			m_damageCounter = new DamageCounter(this);
			_mouseoverName = new XNALabel(new Rectangle(1, 1, 1, 1), Constants.FontSize08pt75)
			{
				Visible = false,
				Text = Data.Name,
				ForeColor = Color.White,
				AutoSize = false,
				DrawOrder = (int) ControlDrawLayer.BaseLayer + 3
			};
			_mouseoverName.DrawLocation = new Vector2(
				DrawArea.X + (DrawArea.Width - _mouseoverName.ActualWidth)/2f,
				DrawArea.Y + TopPixel - _mouseoverName.ActualHeight - 4);
			_mouseoverName.ResizeBasedOnText();
		}