private static void Wnd_Load(object sender, EventArgs e) { Console.WriteLine("Окно загружено!"); GL.Viewport(0, 0, wnd.Width, wnd.Height); GL.Enable(EnableCap.DepthTest); EG.Init(); vr = new VertexVert(); vr.Vertexes = new List <Vertex>(arrray); vr.Save(); model = new XMLModel(); model.LoadFromFile("./model.xml", null); model.Create(); ShadowShader = ShaderProgram.FromSrcDir("shadowshader"); int[] textures = new int[56]; GL.GenTextures(56, textures); ShadowFraemBuffer = new FraemBuffer(); }