Example #1
0
        public static P_3AF New(Client client, int pGold)
        {
            P_3AF tmp = new P_3AF
            {
                Header = SHeader.New(0x03AF, Marshal.SizeOf <P_3AF>(), client.ClientId),
                Gold   = pGold
            };

            return(tmp);
        }
Example #2
0
        public static void controller(Client client, P_37A p37a)
        {
            int gold = client.Character.Mob.Gold + Config.Itemlist[client.Character.Mob.Inventory[p37a.SlotMob].Id].Price;

            if (gold > 2000000000)
            {
                client.Character.Mob.AddItemToCharacter(client, client.Character.Mob.Inventory[p37a.SlotMob], TypeSlot.Inventory, p37a.SlotMob);
                client.Send(P_101.New("O limite de 2 Bilhao de gold foi atingido!"));
            }
            else
            {
                client.Character.Mob.RemoveItemToCharacter(client, TypeSlot.Inventory, p37a.SlotMob);

                //atualiza o gold do mob
                client.Character.Mob.Gold = gold;
                client.Send(P_3AF.New(client, client.Character.Mob.Gold));
            }
        }
Example #3
0
        public static void controller(Client client, P_379 p379)
        {
            SMob      Npc    = Config.MobList.Where(a => a.Mob.ClientId == p379.NpcId).FirstOrDefault().Mob;
            SItem     itemId = Config.MobList.Where(a => a.Mob.ClientId == p379.NpcId).FirstOrDefault().Mob.Inventory[p379.SlotNpc];
            SItemList item   = Config.Itemlist[itemId.Id];

            if (item.Price <= client.Character.Mob.Gold)
            {
                int tamanho = 30;
                if (client.Character.Mob.Andarilho[0].Id != 0)
                {
                    tamanho += 15;
                }
                if (client.Character.Mob.Andarilho[1].Id != 0)
                {
                    tamanho += 15;
                }

                //checa se o inventario esta cheio
                if (client.Character.Mob.Inventory.Where(a => a.Id != 0).Count() == tamanho)
                {
                    client.Send(P_101.New("O inventario esta cheio."));
                }
                else
                {
                    client.Character.Mob.Gold -= item.Price;
                    client.Character.Mob.Inventory[p379.InventorySlot] = itemId;

                    //Adiciona o item no inventorio
                    client.Character.Mob.AddItemToCharacter(client, itemId, TypeSlot.Inventory, p379.InventorySlot);

                    //atualiza o gold do mob
                    client.Send(P_3AF.New(client, client.Character.Mob.Gold));
                }
            }
            else
            {
                client.Send(P_101.New("Gold insuficiente"));
            }
        }