protected override void OnPlayerEnteredBuilding(FireStation station)
        {
            base.OnPlayerEnteredBuilding(station);

            PlayerManager.Instance.SetPlayerToState(PlayerStateType.Firefighter);
            roleSelectionScreen = new FireStationRoleSelectionScreen(station);
            roleSelectionScreen.RoleSelected += OnFirefighterRoleSelected;
            FireCalloutsManager.Instance.StartNewCalloutsAutomatically = false;
        }
        private void OnFirefighterRoleSelected(FirefighterRole role)
        {
            Game.LogTrivial("Player selected firefighter role: " + role);
            PlayerManager.Instance.FirefighterRole = role;

            if (roleSelectionScreen != null)
            {
                Vehicle v = roleSelectionScreen.Station.GetVehicleForRole(role);
                if (v)
                {
                    Game.LocalPlayer.Character.Position = v.FrontPosition + v.ForwardVector * 5.0f;
                    Game.LocalPlayer.Character.Heading  = MathHelper.ConvertDirectionToHeading((v.Position - Game.LocalPlayer.Character.Position).ToNormalized());
                }

                roleSelectionScreen.CleanUp();
            }

            roleSelectionScreen = null;
            FireCalloutsManager.Instance.StartNewCalloutsAutomatically = true;
        }