Example #1
0
        //Main
        static void Main(string[] args)
        {
            //Create Game Engine
            Ellix gameEngine = new Ellix();

            gameEngine.Init("Powered By Ellix", 960, 540);

            gameEngine.registerLayers(5, 11000);
            gameEngine.layerCollision(5);

            //Create Objects
            Chunk chunk1 = new Chunk();

            chunk1.create("block.png", 1);
            chunk1.register(gameEngine);

            MyPlayer player = new MyPlayer();

            player.setImage("player.png");
            player.position = new SFML.System.Vector2f(0, -30);
            player.setAnimation(30, 90, 1, 1, 1);
            player.setupCollider();
            gameEngine.registerObject(player, 1);

            PlayerCam camera = new PlayerCam(player);

            gameEngine.registerCamera(camera);

            /*
             * GameObject obj1 = new GameObject();
             * obj1.setImage("C:\\Assets\\Pokemon_Go.png");
             * gameEngine.registerObject(obj1,0);
             * obj1.scale = new SFML.System.Vector2f(1f, 1f);
             *
             * GameObject obj2 = new GameObject();
             * obj2.setImage("C:\\Assets\\Pokemon_Go.png");
             * obj2.position = new SFML.System.Vector2f(300, 0);
             * gameEngine.registerObject(obj2, 0);
             */

            //Create inputs
            gameEngine.registerInput(Keyboard.Key.A, "left");
            gameEngine.registerInput(Keyboard.Key.W, "up");
            gameEngine.registerInput(Keyboard.Key.D, "right");
            gameEngine.registerInput(Keyboard.Key.S, "down");

            //Main loop
            while (gameEngine.checkWindowOpen())
            {
                gameEngine.renderFrame();
                gameEngine.getInput();
                gameEngine.applyPhysics();
                gameEngine.update();

                //System.Threading.Thread.Sleep(10);
            }
        }
Example #2
0
File: Chunk.cs Project: KasenC/Test
 public void register(Ellix gameEngine)
 {
     for (int i = 0; i < chunkSize; i++)
     {
         for (int j = 0; j < chunkSize; j++)
         {
             if (terrain[i, j] != null)
             {
                 gameEngine.registerObject(terrain[i, j], 3);
             }
         }
     }
 }