/// <summary>
        /// Gets the custom event of an animation on a certain frame.
        /// </summary>
        /// <returns>
        /// The event of the specified animation on the selected frame. Null if not found.
        /// </returns>
        public SpriteAnimatorEvent GetCustomEvent(string animation, int frame)
        {
            if (animations.Count == 0)
            {
                return(null);
            }

            SpriteAnimation anim = GetAnimation(animation);

            if (anim == null || anim.FramesCount <= frame)
            {
                return(null);
            }

            SpriteAnimatorEventInfo eventInfo = new SpriteAnimatorEventInfo(animation, frame);

            if (customEvents.ContainsKey(eventInfo))
            {
                return(customEvents[eventInfo]);
            }
            else
            {
                return(null);
            }
        }
 private void CheckEvents()
 {
     if (customEvents != null)
     {
         SpriteAnimatorEventInfo frameInfo = new SpriteAnimatorEventInfo(currentAnimation, frameIndex);
         if (customEvents.ContainsKey(frameInfo))
         {
             customEvents[frameInfo].Invoke(this);
         }
     }
 }
Example #3
0
 private void CheckEvents()
 {
     if (currentAnimation.Events != null)
     {
         SpriteAnimatorEventInfo frameInfo = new SpriteAnimatorEventInfo(currentAnimation, frameIndex);
         var triggeredEvent = currentAnimation.Events.Find((x) => x.eventFrame == frameIndex);
         if (triggeredEvent != null)
         {
             triggeredEvent.Invoke(this);
         }
     }
 }
        private void Update()
        {
            // We do nothing if FPS <= 0
            if (framesPerSecond <= 0)
            {
                return;
            }

            if (playing)
            {
                if (!ignoreTimeScale)
                {
                    animationTimer += Time.deltaTime;
                }
                else
                {
                    animationTimer += Time.unscaledDeltaTime;
                }

                if (1f / framesPerSecond < animationTimer)
                {
                    // Next Frame!
                    frameDurationCounter++;
                    ChangeFrame(currentAnimation.GetFrame(animationIndex));
                    SpriteAnimatorEventInfo frameInfo = new SpriteAnimatorEventInfo(currentAnimation.Name, animationIndex);
                    if (customEvents != null && customEvents.ContainsKey(frameInfo))
                    {
                        customEvents[frameInfo].Invoke(this);
                    }
                    animationTimer = 0;

                    if (frameDurationCounter >= currentAnimation.FramesDuration[animationIndex])
                    {
                        // Change frame only if have passed the desired frames
                        animationIndex       = (backwards) ? animationIndex - 1 : animationIndex + 1;
                        frameDurationCounter = 0;
                    }

                    if (animationIndex >= framesInAnimation)
                    {
                        // Last frame, reset index and stop if is one shot
                        animationIndex = (backwards) ? framesInAnimation - 1 : 0;
                        onFinish.Invoke();
                        if (oneShot)
                        {
                            Stop();
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Adds a custom event to specified animation on a certain frame.
        /// </summary>
        /// <returns>
        /// The event created. Null if the animation is null or doesn't have enough frames.
        /// </returns>
        public SpriteAnimatorEvent AddCustomEvent(SpriteAnimation animation, int frame)
        {
            if (animation == null || animation.FramesCount <= frame)
            {
                return(null);
            }

            SpriteAnimatorEventInfo eventInfo = new SpriteAnimatorEventInfo(animation, frame);

            if (customEvents == null)
            {
                customEvents = new Dictionary <SpriteAnimatorEventInfo, SpriteAnimatorEvent>();
            }

            if (!customEvents.ContainsKey(eventInfo))
            {
                customEvents.Add(eventInfo, new SpriteAnimatorEvent());
            }

            return(customEvents[eventInfo]);
        }
        private void Update()
        {
            // We do nothing if FPS <= 0
            if (currentAnimation == null || currentAnimation.FPS <= 0 || !playing)
            {
                return;
            }

            if (!ignoreTimeScale)
            {
                animationTimer += Time.deltaTime;
            }
            else
            {
                animationTimer += Time.unscaledDeltaTime;
            }

            if (!waitingLoop && 1f / currentAnimation.FPS < animationTimer)
            {
                // Check frames duration
                frameDurationCounter++;
                animationTimer = 0;

                // Double check animation frame index
                if (frameIndex > framesInAnimation - 1 || frameIndex < 0)
                {
                    Restart();
                }

                if (frameDurationCounter >= currentAnimation.FramesDuration[frameIndex])
                {
                    // Change frame only if have passed the desired frames
                    frameIndex           = (backwards) ? frameIndex - 1 : frameIndex + 1;
                    frameDurationCounter = 0;

                    // Check last or first frame
                    if (frameIndex > framesInAnimation - 1 || frameIndex < 0)
                    {
                        // Last frame, reset index and stop if is one shot
                        onFinish.Invoke();

                        if (oneShot)
                        {
                            Stop();
                            return;
                        }
                        else
                        {
                            if (!waitingLoop)
                            {
                                waitingLoop = true;
                                loopTimer   = 0;

                                // Check delay between loops
                                if (delayBetweenLoops)
                                {
                                    SetActiveRenderer(!disableRendererOnFinish);
                                    if (maxDelayBetweenLoops > 0)
                                    {
                                        loopTimer = Random.Range(minDelayBetweenLoops, maxDelayBetweenLoops);
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        // Change sprite
                        ChangeFrame(currentAnimation.GetFrame(frameIndex));
                    }

                    // Check events
                    SpriteAnimatorEventInfo frameInfo = new SpriteAnimatorEventInfo(currentAnimation.Name, frameIndex);
                    if (customEvents != null && customEvents.ContainsKey(frameInfo))
                    {
                        customEvents[frameInfo].Invoke(this);
                    }
                }
            }

            if (waitingLoop)
            {
                // Continue looping if enought time have passed
                loopTimer -= Time.deltaTime;
                if (loopTimer <= 0)
                {
                    waitingLoop = false;
                    if (randomAnimation)
                    {
                        // Pick a random animation
                        PlayRandom(oneShot, backwards);
                        return;
                    }
                    else
                    {
                        // Continue playing the same animation
                        SetActiveRenderer(true);
                        frameIndex = (backwards) ? framesInAnimation - 1 : 0;
                        ChangeFrame(currentAnimation.GetFrame(frameIndex));
                    }
                }
            }
        }