Example #1
0
        public override bool WriteToJson(GameObject obj, Component component, MyJson_Object compJson)
        {
            SphereCollider comp       = component as SphereCollider;
            var            sphereItem = new MyJson_Array();

            sphereItem.AddNumber(comp.center.x);
            sphereItem.AddNumber(comp.center.y);
            sphereItem.AddNumber(comp.center.z);
            sphereItem.AddNumber(comp.radius);

            compJson.Add("sphere", sphereItem);

            return(true);
        }
        public override bool WriteToJson(GameObject obj, Component component, MyJson_Object compJson)
        {
            BoxCollider comp = component as BoxCollider;

            var          halfSize = comp.size * 0.5f;
            var          minimum  = comp.center - halfSize;
            var          maximum  = comp.center + halfSize;
            MyJson_Array aabbItem = new MyJson_Array();

            aabbItem.AddNumber(minimum.x);
            aabbItem.AddNumber(minimum.y);
            aabbItem.AddNumber(minimum.z);
            aabbItem.AddNumber(maximum.x);
            aabbItem.AddNumber(maximum.y);
            aabbItem.AddNumber(maximum.z);

            compJson.Add("aabb", aabbItem);
            return(true);
        }