Example #1
0
        /// <summary>
        /// Creates a base image with the preset setting of Amplitede and Width
        /// </summary>
        /// <param name="basePic">The base for the disordered image</param>
        /// <returns>The according to the settings disordered image</returns>
        public override Bitmap StaticPic(Bitmap basePic)
        {
            Reset();
            Bitmap NewOne = new Bitmap(basePic);

            //NewOne gets overwritten with the disordered image.
            //_Breite * i sets the start of the to move setction.
            //_Breite sets how thick the to move section is.
            //_IArr[i % 16] says how many pixel to move the image to the right.
            for (int i = 0; i *_width < NewOne.Height; i++)
            {
                NewOne = BitmapEffects.MoveLine((_width * i), _width, _IArr[i % 16] / 2, NewOne, Direction);
            }

            if (!EnableTable)
            {
                return(NewOne);
            }


            using (Graphics g = Graphics.FromImage(NewOne))
            {
                int totalCount = 0;
                foreach (var entry in EnabledWaveCollection)
                {
                    int height = entry.LineCount;
                    if (!entry.Value)
                    {
                        if (NewOne.Height <= totalCount + height)
                        {
                            height = NewOne.Height - totalCount;
                        }

                        var rec = Original.Clone(new Rectangle(0, totalCount, NewOne.Width, height), NewOne.PixelFormat);
                        g.DrawImage(rec, 0, totalCount);
                    }
                    totalCount += height;

                    if (totalCount >= NewOne.Height)
                    {
                        break;
                    }
                }

                /*
                 * if (totalCount < bm.Height)
                 *      g.DrawImage(
                 *              _yEffect.Original.Clone(new Rectangle(0, totalCount, bm.Width, (bm.Height - totalCount)),
                 *              bm.PixelFormat), 0, totalCount);*/
            }
            return(NewOne);
        }
Example #2
0
        public override Bitmap NextAnimateFrame(Bitmap basePic)
        {
            Bitmap newBM  = new Bitmap(basePic);
            int    offset = 0;

            foreach (var bar in Bars)
            {
                Bitmap single;
                int    index = (int)(bar.Multiplier * Frame) % _frames.Length;
                if (_frames[index] == null)
                {
                    single         = BitmapEffects.MoveLine(0, basePic.Height, index, basePic, Orientation.Left);
                    _frames[index] = single;
                }
                else
                {
                    single = _frames[index];
                }

                using (Graphics g = Graphics.FromImage(newBM))
                {
                    int scanlines = 0;
                    if (offset + bar.Scanline >= basePic.Height)
                    {
                        scanlines = basePic.Height - offset;
                    }
                    else
                    {
                        scanlines = bar.Scanline;
                    }

                    Rectangle rect = new Rectangle(0, offset, basePic.Width, scanlines);
                    g.SetClip(rect);
                    g.Clear(Color.Transparent);                     //delete the part to be moved before drawing over it.
                    g.ResetClip();
                    g.DrawImageUnscaled(single.Clone(rect, basePic.PixelFormat), rect);
                }
                offset += bar.Scanline;
                if (offset >= basePic.Height)
                {
                    break;
                }
            }

            Frame++;
            return(newBM);
        }
Example #3
0
        /// <summary>
        /// Creates a Bitmap depending on the settings and the internal counter, which also get's increased at the end.
        /// </summary>
        /// <param name="basePic">The still (unchanged) image.</param>
        /// <returns>Depending on the settings moved image.</returns>
        public override Bitmap NextAnimateFrame(Bitmap basePic)
        {
            Bitmap NewOne;

            try
            {
                int index = (int)(Frame * _speed) % _animationFrames.Length;
                //only calculate new frame if we don't have one yet.
                if (_animationFrames[index] == null)
                {
                    NewOne = new Bitmap(basePic);
                    for (int i = 0; i *_width < NewOne.Height; i++)
                    {
                        //NewOne gets overwritten with the disordered image.
                        //_Breite * i sets the start of the to move setction.
                        //_Breite sets how thick the to move section is.
                        //_IArr[(i + _rounds) % 16] says how many pixel to move the image to the right.
                        NewOne = BitmapEffects.MoveLine((_width * i), _width, _IArr[(i + index) % 16] / 2, NewOne, Direction);
                    }

                    _animationFrames[index] = NewOne;
                }
                else
                {
                    //load frame from memory
                    NewOne = _animationFrames[index];
                }

                //SPEED_FACTOR multiplication because _speed < 1. So it would get reeeaaally slow.
                //_dRounds = (_dRounds + (_speed * SPEED_FACTOR)) % 16;
                //actual _rounds only increases ever so often due to cast.
                //_rounds = (int)_dRounds;
                Frame++;

                if (!EnableTable)
                {
                    return(NewOne);
                }

                Bitmap img = new Bitmap(NewOne.Width, NewOne.Height);
                using (Graphics g = Graphics.FromImage(img))
                {
                    int totalCount = 0;
                    foreach (var entry in EnabledWaveCollection)
                    {
                        int    height = entry.LineCount;
                        Bitmap toUse  = entry.Value ? NewOne : basePic;

                        if (img.Height <= totalCount + height)
                        {
                            height = img.Height - totalCount;
                        }

                        var rec = toUse.Clone(new Rectangle(0, totalCount, img.Width, height), toUse.PixelFormat);
                        g.DrawImage(rec, 0, totalCount);

                        totalCount += height;

                        if (totalCount >= img.Height)
                        {
                            break;
                        }
                    }


                    if (totalCount < img.Height)
                    {
                        g.DrawImage(
                            basePic.Clone(new Rectangle(0, totalCount, img.Width, (img.Height - totalCount)),
                                          img.PixelFormat), 0, totalCount);
                    }
                }
                return(img);
            }
            catch (Exception ex)
            {
                ThrowExceptionEvent(ex);
                return(StaticPic(basePic));
            }
        }