Example #1
0
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="viewModel"></param>
 public CharacterEditor(ViewModel viewModel, Dispatcher uiDispatcher, List<Unit> newRoster = null)
 {
     _uiDispatcher = uiDispatcher;
     DataContext = this;
     Test = "dhsfuifbvosfbo";
     WindowStyle = WindowStyle.ToolWindow;
     ViewModel = viewModel;
     //  Faction unit lists
     Factions = ViewModel.Factions;
     if (newRoster == null)
     {
         Factions[1].Units.Add(new Unit(1, BodyType.Enclave, WeaponType.SMG, Stance.Stand, 10, 10, 10, 10, 10, -1, -1, "James"));
         Factions[2].Units.Add(new Unit(2, BodyType.TribalFemale, WeaponType.Club, Stance.Stand, 10, 10, 10, 10, 10, -1, -1, "John"));
     }
     else
     {
         foreach (Unit u in newRoster)
         {
             Factions[u.OwnerID].Units.Add(u);
         }
     }
     InitializeComponent();
     body.ItemsSource = Enum.GetValues(typeof (BodyType));
     weapon.ItemsSource = Enum.GetValues(typeof (WeaponType));
     
 }
Example #2
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public MainWindow()
        {
            //  Window initialisation
            SourceInitialized += (s, a) => WindowState = WindowState.Maximized;
            
            //  Isometry helper
            _iso = new Isometry(IsometricStyle.Staggered, BaseContentDirectory + "tiles\\mousemap.png");

            //  Start the ViewModel
            ViewModel = new ViewModel(Dispatcher, BaseContentDirectory, _iso);
            
            //  Text filter function for tile picker
            _filterFX = (p) => p.ToString().Contains(tileFilterTextBox.Text);

            InitializeComponent();

            //  Pass an ImageControl reference to the MapCanvas (violating MVVM)
            ViewModel.MapCanvas.ImageControl = mapCanvasImage;

            cellOverlayImage.IsHitTestVisible = false;

            //  Tabs for each tileset
            foreach (var s in ViewModel.TileSets.Keys)
            {
                var tab = new TabItem {Header = s};
                //  Listview of filtered tiles in this tileset
                var lv = new ListView();
                //  Style & template from XAML
                tab.Style = (Style)FindResource("TilePickerTabItemStyle");
                lv.Style = (Style)FindResource("TilePickerListViewStyle");
                lv.ItemTemplate = (DataTemplate)FindResource("TilePickerListData");
                //  Use a WrapPanel for content
                lv.ItemsPanel =
                    new ItemsPanelTemplate(
                        new FrameworkElementFactory(
                            typeof(WrapPanel)));
                //  Set the ListView content & filter function
                lv.ItemsSource = ViewModel.TileSetViews[s];
                ViewModel.TileSetViews[s].Filter = _filterFX;
                //  Action
                lv.SelectionChanged += TilePickerSelectionChanged;
                tab.Content = lv;
                //  Add the tab to the TabControl
                tilePickerTabControl.Items.Add(tab);
            }
            _random = new Random();

            _characterEditor = new CharacterEditor(ViewModel, Dispatcher);
            _characterEditor.Show();
            _characterEditor.Topmost = true;
        }