/// <summary> /// Disables tilemap renderers in room template instances. /// </summary> /// <remarks> /// This method is useful when using shared tilemaps. /// </remarks> /// <param name="level"></param> public static void DisableRoomTemplatesRenderers(GeneratedLevel level) { // Iterate through all the rooms foreach (var roomInstance in level.RoomInstances) { var roomTemplateInstance = roomInstance.RoomTemplateInstance; PostProcessUtilsGrid2D.DisableRoomTemplateRenderers(roomTemplateInstance); } }
private void RegisterCallbacks(PriorityCallbacks <DungeonGeneratorPostProcessCallback> callbacks) { if (config.InitializeSharedTilemaps) { callbacks.RegisterCallback(PostProcessPrioritiesGrid2D.InitializeSharedTilemaps, (level, _) => { PostProcessUtilsGrid2D.InitializeSharedTilemaps(level, config.TilemapLayersStructure, defaultTilemapLayersHandlerFactory(), config.TilemapLayersHandler, config.TilemapLayersExample); PostProcessUtilsGrid2D.SetTilemapsMaterial(level, config.TilemapMaterial); }); } if (config.CopyTilesToSharedTilemaps) { callbacks.RegisterCallback(PostProcessPrioritiesGrid2D.CopyTilesToSharedTilemaps, (level, _) => { PostProcessUtilsGrid2D.CopyTilesToSharedTilemaps(level); }); } if (config.CenterGrid) { callbacks.RegisterCallback(PostProcessPrioritiesGrid2D.CenterGrid, (level, _) => { PostProcessUtilsGrid2D.CenterGrid(level); }); } if (config.DisableRoomTemplatesRenderers) { callbacks.RegisterCallback(PostProcessPrioritiesGrid2D.DisableRoomTemplateRenderers, (level, _) => { PostProcessUtilsGrid2D.DisableRoomTemplateRenderers(level); }); } if (config.DisableRoomTemplatesColliders) { callbacks.RegisterCallback(PostProcessPrioritiesGrid2D.DisableRoomTemplateColliders, (level, _) => { PostProcessUtilsGrid2D.DisableRoomTemplateColliders(level); }); } }