Example #1
0
        /// <summary>
        /// constructor
        /// </summary>
        /// <param name="numSlots">总槽数,越大则槽冲突越小</param>
        /// <param name="slotInterval">槽间隔,越小精度越高,单位毫秒</param>
        /// <param name="dateTimeProvider">获取当前DateTime的函数</param>
        private TimerScheduler(int numSlots, int slotInterval, Func <DateTime> dateTimeProvider)
        {
            this.slots = new List <TimerNode>(numSlots);
            for (int i = 0; i < numSlots; ++i)
            {
                var node = new TimerNode();
                node.LinkSelf();
                slots.Add(node);
            }
            this.tempSlot = new TimerNode();
            this.tempSlot.LinkSelf();
            this.slotInterval     = new TimeSpan(0, 0, 0, 0, slotInterval);
            this.DateTimeProvider = dateTimeProvider;
            this.startTime        = dateTimeProvider();
            this.lastFiredSlot    = -1;
            this.lastFiredTime    = this.startTime - this.slotInterval;

            var           dispatcher = SimpleDispatcher.CurrentDispatcher;
            TimerCallback callback   = (state) =>
            {
                dispatcher.Invoke(this.Update);
            };

            this.updateTimer = new System.Threading.Timer(callback, null,
                                                          new TimeSpan(0, 0, 0, 0, slotInterval / 2), new TimeSpan(0, 0, 0, 0, slotInterval));
        }
Example #2
0
        private void Update()
        {
            var now = DateTimeProvider();

            while (lastFiredTime + slotInterval < now)
            {
                lastFiredTime += slotInterval;
                lastFiredSlot  = (lastFiredSlot + 1) % slots.Count;
                var slot = slots[lastFiredSlot];
                while (slot.Next != slot)
                {
                    var timer = slot.Next as Timer;
                    timer.Unlink();
                    if (timer.Circles > 0)
                    {
                        --timer.Circles;
                        timer.LinkAfter(tempSlot);
                        continue;
                    }
                    timer.OnTick();
                }
                if (tempSlot.Next != tempSlot)
                {
                    slots[lastFiredSlot] = tempSlot;
                    tempSlot             = slot;
                }
            }
        }
Example #3
0
        internal void Unlink()
        {
            if (Prev != null)
                Prev.Next = Next;

            if (Next != null)
                Next.Prev = Prev;

            Prev = null;
            Next = null;
        }
Example #4
0
        internal void LinkBefore(TimerNode node)
        {
            Unlink();

            if (node.Prev != null)
            {
                node.Prev.Next = this;
                this.Prev = node.Prev;
            }

            node.Prev = this;
            this.Next = node;
        }
Example #5
0
        internal void LinkAfter(TimerNode node)
        {
            Unlink();

            if (node.Next != null)
            {
                node.Next.Prev = this;
                this.Next = node.Next;
            }

            node.Next = this;
            this.Prev = node;
        }
Example #6
0
        internal void LinkAfter(TimerNode node)
        {
            Unlink();

            if (node.Next != null)
            {
                node.Next.Prev = this;
                this.Next      = node.Next;
            }

            node.Next = this;
            this.Prev = node;
        }
Example #7
0
        internal void LinkBefore(TimerNode node)
        {
            Unlink();

            if (node.Prev != null)
            {
                node.Prev.Next = this;
                this.Prev      = node.Prev;
            }

            node.Prev = this;
            this.Next = node;
        }
Example #8
0
        internal void Unlink()
        {
            if (Prev != null)
            {
                Prev.Next = Next;
            }

            if (Next != null)
            {
                Next.Prev = Prev;
            }

            Prev = null;
            Next = null;
        }
Example #9
0
 internal void LinkSelf()
 {
     Unlink();
     Prev = this;
     Next = this;
 }
Example #10
0
 internal void LinkSelf()
 {
     Unlink();
     Prev = this;
     Next = this;
 }