Executor targeted or buffing actions. A fuller explanation can be found here: https://github.com/EasyFarm/EasyFarm/wiki/Battle-List-Roles. See "list types" for more details.
Example #1
0
 public EndComponent(FFACE fface)
     : base(fface)
 {
     _fface = fface;
     _executor = new Executor(fface);
     _units = new UnitService(fface);
 }
Example #2
0
 public StartState(IMemoryAPI fface) : base(fface)
 {
     Executor = new Executor(fface);
 }
Example #3
0
 private static Executor CreateSut()
 {
     Memory.Player = Player;
     var sut = new Executor(Memory);
     return sut;
 }
Example #4
0
 public StartComponent(FFACE fface)
 {
     FFACE = fface;
     Executor = new Executor(fface);
 }
Example #5
0
 public BattleComponent(FFACE fface)
 {
     _fface = fface;
     _executor = new Executor(fface);
 }
Example #6
0
 public EndState(IMemoryAPI fface)
     : base(fface)
 {
     _executor = new Executor(fface);
 }
Example #7
0
 public WeaponskillState(IMemoryAPI fface)
     : base(fface)
 {
     _executor = new Executor(fface);
 }
Example #8
0
 public HealingState(IMemoryAPI fface) : base(fface)
 {
     _executor = new Executor(fface);
 }
Example #9
0
 public WeaponSkillComponent(FFACE fface)
 {
     FFACE = fface;
     Executor = new Executor(fface);
 }