Example #1
0
 void showSetContent(EvolutionManager _manager)
 {
     GUILayout.Space(10);
     GUILayout.Label("神经网络参数设定");
     GUILayout.Space(15);
     _manager.InputParameterCount = (uint)EditorGUILayout.IntField("输入参数个数:", (int)_manager.InputParameterCount);
     GUILayout.Space(10);
     _manager.OutPutParameterCount = (uint)EditorGUILayout.IntField("输出参数个数:", (int)_manager.OutPutParameterCount);
     GUILayout.Space(10);
     _manager.HiddenLayerCount = (uint)EditorGUILayout.IntField("隐藏层层数:", (int)_manager.HiddenLayerCount);
     GUILayout.Space(10);
     _manager.NeuronCountPerLayer = (uint)EditorGUILayout.IntField("每一层的神经节点数量:", (int)_manager.NeuronCountPerLayer);
     GUILayout.Space(10);
     GUILayout.Label("遗传普通参数设定");
     GUILayout.Space(15);
     _manager.PopulationSize = EditorGUILayout.IntField("种群数量:", _manager.PopulationSize);
     GUILayout.Space(10);
     _manager.GeneticCountlimit = EditorGUILayout.IntField("遗传次数上限:", _manager.GeneticCountlimit);
     GUILayout.Space(10);
     _manager.GeneticTimePerTimes = EditorGUILayout.FloatField("每次遗传的时间(s):", _manager.GeneticTimePerTimes);
     GUILayout.Space(15);
     GUILayout.Label("遗传高级参数设定");
     GUILayout.Space(10);
     EditorGUILayout.BeginHorizontal();
     EditorGUILayout.LabelField("基因交换概率:");
     GeneticAlgorithm.DefCrossSwapProb = EditorGUILayout.Slider(GeneticAlgorithm.DefCrossSwapProb, 0, 1);
     EditorGUILayout.EndHorizontal();
     GUILayout.Space(10);
     EditorGUILayout.BeginHorizontal();
     EditorGUILayout.LabelField("基因突变概率:");
     GeneticAlgorithm.DefMutationProb = EditorGUILayout.Slider(GeneticAlgorithm.DefMutationProb, 0, 1);
     EditorGUILayout.EndHorizontal();
     GUILayout.Space(10);
 }
Example #2
0
        private void OnGUI()
        {
            setSkin(GUI.skin);
            GameObject current = Selection.activeObject as GameObject;

            if (current == null)
            {
                GUILayout.Label("Selection is null");
                return;
            }
            EvolutionManager manager = current.GetComponent <EvolutionManager>();

            if (manager == null)
            {
                GUILayout.Label("Must Selection EvolutionManager GameObject");
                return;
            }
            showSetContent(manager);
        }
 private void OnEnable()
 {
     _this = (EvolutionManager)target;
 }