Material OnAssignMaterialModel(Material material, Renderer renderer)
 {
     if (material.name == "" || // 未指定材质
         material.name == ("Mat") || material.name.StartsWith("Mat.") ||     // C4D默认材质
         material.name.StartsWith("lambert") ||      // Maya默认材质
         material.name.EndsWith(" - Default")        // 3dMax默认材质
         )
     {
         Debug.Log("Invalid Material Name: " + material.name);
         return(EZAssetGenerator.GenerateMaterial());
     }
     return(null);
 }
Example #2
0
 private static void GenerateMaterial()
 {
     Selection.activeObject = EZAssetGenerator.GenerateMaterial();
 }