Example #1
0
            public WeaponRaiseUI_ExchangeMatItemUI GetInstance()
            {
                WeaponRaiseUI_ExchangeMatItemUI instance = null;

                if (mCachedInstances != null)
                {
                    while ((instance == null || instance.Equals(null)) && mCachedInstances.Count > 0)
                    {
                        instance = mCachedInstances.Dequeue();
                    }
                }
                if (instance == null || instance.Equals(null))
                {
                    instance = Instantiate <WeaponRaiseUI_ExchangeMatItemUI>(m_ExchangeMatItemUI);
                }
                Transform t0 = m_ExchangeMatItemUI.transform;
                Transform t1 = instance.transform;

                t1.SetParent(t0.parent);
                t1.localPosition = t0.localPosition;
                t1.localRotation = t0.localRotation;
                t1.localScale    = t0.localScale;
                t1.SetSiblingIndex(t0.GetSiblingIndex() + 1);
                return(instance);
            }
Example #2
0
 public override void Init <T>(string name, UIInfo info, T arg)
 {
     m_ItemUI = arg as WeaponRaiseUI_ExchangeMatItemUI;
     base.Init(name, info, arg);
     InitNode();
     base.ChangeLanguage();
 }
Example #3
0
 //刷新ShowScrollItem
 private void ShowScrollItem()
 {
     ClearShowList();
     m_WeaponRaiseUi.ExchangeMatItemUI.gameObject.SetActive(false);
     CampShopItem[] shopItems = Global.gApp.gGameData.CampShopConfig.items;
     foreach (CampShopItem shopItem in shopItems)
     {
         WeaponRaiseUI_ExchangeMatItemUI itemUI = m_WeaponRaiseUi.ExchangeMatItemUI.GetInstance();
         itemUI.transform.SetSiblingIndex(shopItem.heartNum);
         itemUI.Init(shopItem, this);
         m_ShowItemList.Add(itemUI);
     }
 }
Example #4
0
 public bool CacheInstance(WeaponRaiseUI_ExchangeMatItemUI instance)
 {
     if (instance == null || instance.Equals(null))
     {
         return(false);
     }
     if (mCachedInstances == null)
     {
         mCachedInstances = new Queue <WeaponRaiseUI_ExchangeMatItemUI>();
     }
     if (mCachedInstances.Contains(instance))
     {
         return(false);
     }
     instance.gameObject.SetActive(false);
     mCachedInstances.Enqueue(instance);
     return(true);
 }