public override void Init(TaskModeMgr mgr, GameObject playerGo) { m_FightArrowType = FightTaskUiType.KillApointMonster; m_OriCount = m_KillCount; m_WaveMgr = Global.gApp.CurScene.GetWaveMgr(); base.Init(mgr, playerGo); }
public Wave(int waveId, WaveMgr waveMgr, PassItem passData, GameObject player, int guid) { m_WaveId = waveId; m_StartWave = false; m_Guid = guid; m_CreateInfo = new List <MonsterItem>(); m_RoundRoleCreateInfo = new List <MonsterItem>(); m_BornNodeList = new List <GameObject>(); m_RoundRoleBornNodes = (Global.gApp.CurScene as FightScene).GetBornNodes(); m_NormalScene = Global.gApp.CurScene.IsNormalPass(); m_WaveMgr = waveMgr; //m_WaveData = Global.gApp.gGameData.GetWaveData().Find(l => l.id == waveId); m_WaveData = Global.gApp.gGameData.WaveData.Get(waveId); m_PassData = passData; m_MainPlayer = player; m_Monsters = new List <Monster>(); m_TriggerType = (TriggerType)m_WaveData.trigMode[0]; m_DtCreateCount = Mathf.Max(m_DtCreateCount, m_WaveData.NumTime); if (m_WaveData.enemyNum.Length == 1 && m_WaveData.enemyID.Length > 1) { m_RandomType = RandomType.RandMonster; } else { m_RandomType = RandomType.RandCreateInfo; } InitMonsterInfo(); RegisterListeners(); StartWave(); }
public override void Init(TaskModeMgr mgr, GameObject playerGo) { m_WaveMgr = Global.gApp.CurScene.GetWaveMgr(); m_FightArrowType = FightTaskUiType.Empty; base.Init(mgr, playerGo); if (m_Waves.Count == 0) { int[] waveIds = Global.gApp.CurScene.GetPassData().waveID; m_Waves.Capacity = waveIds.Length; foreach (int id in waveIds) { m_Waves.Add(id); } } m_AllWave = new List <Wave>(m_Waves.Count); foreach (int waveId in m_Waves) { Wave wave = m_WaveMgr.GetWavesById(waveId); if (wave != null) { m_AllWave.Add(wave); } } RegisterListener(); }
void Start() { GetComponent <DelayDestroy>().AddLiveTime(m_EndedTime); GetComponent <DelayDestroy>().enabled = false; m_Gun.enabled = false; m_RotateRoleNode = transform.Find(GameConstVal.RotNode); m_WaveMgr = Global.gApp.CurScene.GetWaveMgr(); }
public void Init(GameObject hitMonster, double damage) { LinkBullet = new List <Monster>(LinkTimes + 1); m_LinkRangeSqr = LinkRange * LinkRange; m_StartObj = hitMonster; m_WaveMgr = Global.gApp.CurScene.GetWaveMgr(); m_Damage = damage * Damping; FindNextLink(LinkTimes); }
private void Start() { m_WaveMgr = Global.gApp.CurScene.GetWaveMgr(); m_DamageRange = transform.Find("ModelNode/Damage").gameObject; m_Rigidbody2D = GetComponent <Rigidbody2D>(); m_CircleCollider2D = GetComponent <CircleCollider2D>(); m_BackAct = GetComponent <BeatBackAct>(); m_BackAct.Init(this, m_Weight); m_Carrier = new CarrieMgr(this); m_WeaponMgr = new FightWeaponMgr(this); m_PetMgr = new FightPetMgr(this); m_BuffMgr = new BuffMgr(this); m_PlayerData = new PlayerData(this, m_BuffMgr); m_PlayerData.Init(); m_Fight = new Fight(this); m_Fight.SetRotateNode(RoleNode); m_WeaponMgr.InitGun(); //int skillLevel = Global.gApp.gSystemMgr.GetSkillMgr().GetSkillLevel(GameConstVal.SExSpeed); //Skill_dataItem skillLevelData = Global.gApp.gGameData.SkillDataConfig.Get(skillLevel); //float addParam = (skillLevelData == null) ? 1f : skillLevelData.skill_exspeed[0]; float addParam = 1.0f + 0.2f * (m_WeaponMgr.GetCombatAttrValue(CombatAttr.CombatAttrType.MoveSpeed) / (m_WeaponMgr.GetCombatAttrValue(CombatAttr.CombatAttrType.MoveSpeed) + 5.0f * PlayerDataMgr.singleton.GetPlayerLevel() + 1.0f)); m_Speed *= addParam; Debug.Log("m_Speed " + m_Speed); m_GoldRate = 1.0f + m_WeaponMgr.GetCombatAttrValue(Game.CombatAttr.CombatAttrType.Gold_Add); Debug.Log("m_GoldRate " + m_GoldRate); //m_EnableVIT = (Global.gApp.CurScene.GetPassData().enableVIT != 0); //if (m_EnableVIT) //{ // m_BuffMgr.AddBuff(BuffType.PlayerEnergy, 10, 10); //} m_InNormalScene = Global.gApp.CurScene.IsNormalPass(); if (m_InNormalScene) { m_WeaponMgr.SetCurMainWeaponEnabled(false); //m_PetMgr.ChangePet(Global.gApp.gSystemMgr.GetWeaponMgr().GetCurPet()); } //if (m_InitCar != null) //{ // GameObject CarNode = Global.gApp.gResMgr.InstantiateObj(m_InitCar); // SetCarrier(CarNode, 999999999, 6); //} SetSafe(true, false); //m_Damage = 25 * (1 + 0.25f) ^ (怪攻击等级 - 1); MonsterDamage = Mathf.Ceil(25 * Mathf.Pow((1 + 0.25f), (PlayerDataMgr.singleton.StageAtkLevel - 1))); Global.gApp.gMsgDispatcher.Broadcast <int, Transform>(MsgIds.AddPlayerHpUi, 0, HPNode); }
public void Init(GameObject hitMonster, double damage) { m_BouncedGo.Add(hitMonster); transform.SetParent(Global.gApp.gBulletNode.transform, false); m_LockPos = hitMonster.transform.position; m_BounceTimes = BounceTimes; m_BounceRangeSqr = BounceRange * BounceRange; m_StartObj = hitMonster; m_WaveMgr = Global.gApp.CurScene.GetWaveMgr(); m_Damage = damage * Damping; InitBulletEffect(hitMonster.transform); FindNextLink(); }
private void AddRangeHp() { WaveMgr mgr = m_Player.GetComponent <Player>().GetWaveMgr(); Dictionary <int, Wave> waves = mgr.GetWaves(); Vector3 curPos = transform.position; foreach (KeyValuePair <int, Wave> kv in waves) { List <Monster> monsters = kv.Value.GetMonsters(); foreach (Monster monster in monsters) { if ((monster.transform.position - curPos).sqrMagnitude < m_SqrTriggerRange) { monster.AddBuff(AiBuffType.MoveSpeed, EffectTime, IncreaseSpeedPercentage / 100.0f); } } } GameObject effect = Global.gApp.gResMgr.InstantiateObj(EffectConfig.Skill01_2021_1); effect.transform.position = transform.position; }
public Fight(Player player) { m_FootEffectNode = player.transform.Find("ModelNode/FootEffect"); m_GndNode = player.transform.Find("GndNode"); m_WeaponMgr = player.GetWeaponMgr(); m_WaveMgr = player.GetWaveMgr(); m_Carrier = player.GetCarrier(); m_Transform = player.transform; m_Player = player; m_Anim = m_Player.transform.Find("ModelNode/hero").GetComponent <Animator>(); PlayAnim(GameConstVal.Idle, GameConstVal.Idle); m_RadiusSqr = m_Radius * m_Radius; GameObject lockEffect = Global.gApp.gResMgr.InstantiateObj("Prefabs/Effect/common/chooseenemy"); m_LockEnemyEffect = lockEffect.GetComponent <FollowEnemy>(); lockEffect.transform.SetParent(Global.gApp.gRoleNode.transform, false); m_InNormalPassType = Global.gApp.CurScene.IsNormalPass(); m_PassType = Global.gApp.CurScene.GetSceneType(); AdaptFireAngle(); }
private void AddRangeHp() { WaveMgr mgr = m_Player.GetComponent <Player>().GetWaveMgr(); Dictionary <int, Wave> waves = mgr.GetWaves(); Vector3 curPos = transform.position; foreach (KeyValuePair <int, Wave> kv in waves) { List <Monster> monsters = kv.Value.GetMonsters(); foreach (Monster monster in monsters) { if ((monster.transform.position - curPos).sqrMagnitude < m_SqrTriggerRange) { monster.AddHpByPercent(HpPercentage / 100); GameObject hpEffect = Global.gApp.gResMgr.InstantiateObj(EffectConfig.Skill01_2018_2); hpEffect.transform.SetParent(monster.GetBodyNode(), false); } } } GameObject effect = Global.gApp.gResMgr.InstantiateObj(EffectConfig.Skill01_2018_1); effect.transform.position = transform.position; }
public DynamicCalMst(WaveMgr waveMgr) { m_WaveMgr = waveMgr; m_WaveMgr.MaxCreateCount = 100; }
public override void Init() { base.Init(); CreateColliderMap(); m_PlayerMgr = new PlayerMgr(); CreateMainPlayer(); if (m_SceneType == SceneType.NormalScene) { Global.gApp.gCamCompt.GetComponentInChildren <MoveToBoss>().Reset(); base.InitCamera("Prefabs/MapData/Camera/MainCamera"); QualitySettings.shadowDistance = 35; InitBornNodeInfo(); AddTipNpc(40); } else if (m_SceneType == SceneType.CarScene) { Global.gApp.gCamCompt.transform.position = Vector3.zero; Global.gApp.gCamCompt.GetComponentInChildren <MoveToBoss>().Reset(); Global.gApp.gCamCompt.enabled = false; base.InitCamera("Prefabs/MapData/Camera/CarCamera2"); QualitySettings.shadowDistance = 50; } else { Global.gApp.gCamCompt.GetComponentInChildren <MoveToBoss>().Reset(); QualitySettings.shadowDistance = 50; Global.gApp.gCamCompt.transform.position = Vector3.zero; Global.gApp.gCamCompt.enabled = false; base.InitCamera("Prefabs/MapData/Camera/CarCamera3"); } Global.gApp.gUiMgr.OpenPanel(Wndid.FightPanel); Global.gApp.gUiMgr.OpenPanel(Wndid.RewardEffectUi); m_PropMgr = new PropMgr(); m_WaveMgr = new WaveMgr(m_PassData, m_MainPlayer); // lastInit m_TaskModeMgr = new TaskModeMgr(m_MapGo.transform, m_MainPlayer, m_PassData); m_TaskModeMgr.BeginTask(); //m_GamePlay.Init(m_PassData, this, m_MapGo,m_MainPlayer.transform); //m_GamePlay.BroadMsg(); DarkEffect de = m_MainCamera.GetComponent <DarkEffect>(); if (de != null) { de.enabled = (m_PassData.limitView != 0); if (de.enabled) { Global.gApp.gMsgDispatcher.Broadcast <GameObject, bool, int>(MsgIds.FocusGameObject, m_MainPlayer, true, 355); } } if (m_PassData.enableVIT != 0) { Global.gApp.gMsgDispatcher.Broadcast <string, string, float>(MsgIds.AddFightUICountItem, "PlayerEnergyProp", "PlayerEnergyProp", 10); } if (m_SceneType != SceneType.CarScene) { Global.gApp.gGameCtrl.EffectCache.CacheEffect(EffectConfig.DeadEffect, 20); } else { Global.gApp.gGameCtrl.EffectCache.CacheEffect(EffectConfig.DeadEffect, 5); Global.gApp.gGameCtrl.EffectCache.CacheEffect(EffectConfig.DeadEffect1, 20); } InitSpecialSceneSpeed(); }
public override void Init(GameObject playerGo, BasePet pet) { base.Init(playerGo, pet); m_SqrDisThreadHold = DisThreadHold * DisThreadHold; m_WaveMgr = m_PlayerGo.GetComponent <Player>().GetWaveMgr(); }