public GunCostUI_GunChip GetInstance() { GunCostUI_GunChip instance = null; if (mCachedInstances != null) { while ((instance == null || instance.Equals(null)) && mCachedInstances.Count > 0) { instance = mCachedInstances.Dequeue(); } } if (instance == null || instance.Equals(null)) { instance = Instantiate <GunCostUI_GunChip>(m_GunChip); } Transform t0 = m_GunChip.transform; Transform t1 = instance.transform; t1.SetParent(t0.parent); t1.localPosition = t0.localPosition; t1.localRotation = t0.localRotation; t1.localScale = t0.localScale; t1.SetSiblingIndex(t0.GetSiblingIndex() + 1); return(instance); }
public bool CacheInstance(GunCostUI_GunChip instance) { if (instance == null || instance.Equals(null)) { return(false); } if (mCachedInstances == null) { mCachedInstances = new Queue <GunCostUI_GunChip>(); } if (mCachedInstances.Contains(instance)) { return(false); } instance.gameObject.SetActive(false); mCachedInstances.Enqueue(instance); return(true); }