Example #1
0
        public PlayerData(Player player, BuffMgr buffMgr)
        {
            m_HeroNode   = player.transform.Find("ModelNode/hero");
            m_FightScene = Global.gApp.CurScene as FightScene;
            m_GainGold   = 0;
            m_Player     = player;
            m_BuffMgr    = buffMgr;
            //int skillLevel = Global.gApp.gSystemMgr.GetSkillMgr().GetSkillLevel(GameConstVal.SExGold);
            //Skill_dataItem skillLevelData = Global.gApp.gGameData.SkillDataConfig.Get(skillLevel);
            //float skillParam = (skillLevelData == null) ? 1f : skillLevelData.skill_exgold[0];
            //float skillParam = 1.0f + m_Player.GetWeaponMgr().GetCombatAttrValue(Game.CombatAttr.CombatAttrType.Gold_Add);
            //PassItem passData = Global.gApp.CurScene.GetPassData();
            //if ((PassType)passData.passType == PassType.MainPass)
            //{
            //    m_GoldRate = passData.goldParam * skillParam;

            //    Debug.Log("m_GoldRate " + m_GoldRate);
            //}
            //else
            //{
            //    int roleLv = Global.gApp.gSystemMgr.GetBaseAttrMgr().GetLevel();
            //    PassSpecial_dataItem passSpecial = Global.gApp.gGameData.PassSpecialCfg.Get(roleLv);
            //    m_GoldRate = passSpecial.coinparam * skillParam;
            //}
        }
Example #2
0
 public ShieldBuff(Player player, BuffMgr buffMgr, float duration, int buffId, GameObject particlePrefab = null)
 {
     Init(player, buffMgr, duration, buffId);
     if (particlePrefab != null)
     {
         CreateParticle(particlePrefab);
     }
 }
Example #3
0
        private void Start()
        {
            m_WaveMgr          = Global.gApp.CurScene.GetWaveMgr();
            m_DamageRange      = transform.Find("ModelNode/Damage").gameObject;
            m_Rigidbody2D      = GetComponent <Rigidbody2D>();
            m_CircleCollider2D = GetComponent <CircleCollider2D>();
            m_BackAct          = GetComponent <BeatBackAct>();
            m_BackAct.Init(this, m_Weight);
            m_Carrier    = new CarrieMgr(this);
            m_WeaponMgr  = new FightWeaponMgr(this);
            m_PetMgr     = new FightPetMgr(this);
            m_BuffMgr    = new BuffMgr(this);
            m_PlayerData = new PlayerData(this, m_BuffMgr);
            m_PlayerData.Init();
            m_Fight = new Fight(this);
            m_Fight.SetRotateNode(RoleNode);
            m_WeaponMgr.InitGun();

            //int skillLevel = Global.gApp.gSystemMgr.GetSkillMgr().GetSkillLevel(GameConstVal.SExSpeed);
            //Skill_dataItem skillLevelData = Global.gApp.gGameData.SkillDataConfig.Get(skillLevel);
            //float addParam = (skillLevelData == null) ? 1f : skillLevelData.skill_exspeed[0];
            float addParam = 1.0f + 0.2f * (m_WeaponMgr.GetCombatAttrValue(CombatAttr.CombatAttrType.MoveSpeed) /
                                            (m_WeaponMgr.GetCombatAttrValue(CombatAttr.CombatAttrType.MoveSpeed) + 5.0f *
                                             PlayerDataMgr.singleton.GetPlayerLevel() + 1.0f));

            m_Speed *= addParam;

            Debug.Log("m_Speed " + m_Speed);

            m_GoldRate = 1.0f + m_WeaponMgr.GetCombatAttrValue(Game.CombatAttr.CombatAttrType.Gold_Add);

            Debug.Log("m_GoldRate " + m_GoldRate);
            //m_EnableVIT = (Global.gApp.CurScene.GetPassData().enableVIT != 0);
            //if (m_EnableVIT)
            //{
            //    m_BuffMgr.AddBuff(BuffType.PlayerEnergy, 10, 10);
            //}
            m_InNormalScene = Global.gApp.CurScene.IsNormalPass();
            if (m_InNormalScene)
            {
                m_WeaponMgr.SetCurMainWeaponEnabled(false);
                //m_PetMgr.ChangePet(Global.gApp.gSystemMgr.GetWeaponMgr().GetCurPet());
            }
            //if (m_InitCar != null)
            //{
            //    GameObject CarNode = Global.gApp.gResMgr.InstantiateObj(m_InitCar);
            //    SetCarrier(CarNode, 999999999, 6);
            //}
            SetSafe(true, false);

            //m_Damage = 25 * (1 + 0.25f) ^ (怪攻击等级 - 1);
            MonsterDamage = Mathf.Ceil(25 * Mathf.Pow((1 + 0.25f), (PlayerDataMgr.singleton.StageAtkLevel - 1)));


            Global.gApp.gMsgDispatcher.Broadcast <int, Transform>(MsgIds.AddPlayerHpUi, 0, HPNode);
        }
Example #4
0
        public virtual void Init(Player player, BuffMgr buffMgr, float duration, int buffId, float val, float va2 = 0, float val3 = 0)
        {
            m_Val     = val;
            m_Val2    = va2;
            m_Val3    = val3;
            m_BuffId  = buffId;
            m_BuffMgr = buffMgr;
            m_Player  = player;

            m_Duration = duration;
            m_CurTime  = 0;
        }
Example #5
0
 public MoveSpeedXBuff(Player player, BuffMgr buffMgr, float duration, int buffId, float val)
 {
     Init(player, buffMgr, duration, buffId, val);
 }
Example #6
0
 public FireCountTimesBuff(Player player, BuffMgr buffMgr, float duration, int buffId, float val)
 {
     Init(player, buffMgr, duration, buffId, val);
 }
Example #7
0
 public FireCurveInc(Player player, BuffMgr buffMgr, float duration, int buffId, float val)
 {
     Init(player, buffMgr, duration, buffId, val);
 }
Example #8
0
 public NaNoboostBuff(Player player, BuffMgr buffMgr, float duration, int buffId, float val, float val2, float val3, GameObject particlePrefab)
 {
     Init(player, buffMgr, duration, buffId, val, val2, val3);
     CreateParticle(particlePrefab);
 }
Example #9
0
 public virtual void Init(Player player, BuffMgr buffMgr, float duration, int buffId)
 {
     Init(player, buffMgr, duration, buffId, 0);
 }
Example #10
0
 public PlayerEnergy(Player player, BuffMgr buffMgr, float duration, int buffId, float val)
 {
     Init(player, buffMgr, duration, buffId, val);
     SetVal(100);
 }