Example #1
0
        private BornNode GetCanAddPropNode()
        {
            BornNode[] roleBornNodes = (Global.gApp.CurScene as FightScene).GetBornNodes();
            int        count         = roleBornNodes.Length;
            int        symbol        = Random.Range(0, 1000);
            int        bornIndex     = Random.Range(0, count);

            if (symbol > 500)
            {
                symbol = 1;
            }
            else
            {
                symbol     = -1;
                bornIndex += count;
            }
            for (int i = 0; i < count; i++)
            {
                int      newIndex = bornIndex % count;
                BornNode newNode  = roleBornNodes[newIndex];
                if (newNode.GetIsOutMap())
                {
                    return(newNode);
                }
            }
            return(null);
        }
Example #2
0
 public override void Init(GameObject playerGo, BasePet pet)
 {
     base.Init(playerGo, pet);
     m_LockNode        = playerGo.transform.Find("ModelNode/PetNode");
     m_LockCompt       = m_LockNode.GetComponent <BornNode>();
     m_PursureCallBack = PursueCallBack;
 }
Example #3
0
 private void CreateRoundRoleMonster(ref int creatCount)
 {
     if (m_RoundRoleCreateInfo.Count > 0)
     {
         int      newBornIndex  = Random.Range(0, m_RoundRoleBornNodes.Length);
         BornNode newBornNode   = m_RoundRoleBornNodes[newBornIndex];
         int      dtCreateCount = creatCount;
         for (int i = 0; i < dtCreateCount; i++)
         {
             int index = Random.Range(0, m_RoundRoleCreateInfo.Count);
             if (CreateRoundMonsterImp(m_RoundRoleCreateInfo[index], newBornNode, true))
             {
                 creatCount--;
                 m_RoundRoleCreateInfo.RemoveAt(index);
                 if (m_RoundRoleCreateInfo.Count == 0)
                 {
                     if (m_CreateInfo.Count == 0)
                     {
                         RemoveTimer();
                         return;
                     }
                     break;
                 }
             }
             else
             {
                 break;
             }
         }
     }
 }
Example #4
0
 public override void StartBehavior()
 {
     base.StartBehavior();
     m_CurBornNode     = null;
     m_ReachedPlaceTag = false;
     enabled           = true;
 }
 public bool GenerateBornNode()
 {
     if (m_CurBornNode != null && m_CurBornNode.GetIsOutMap())
     {
         return(false);
     }
     foreach (BornNode bornNode in m_BornNodes)
     {
         if (bornNode.GetIsOutMap())
         {
             m_CurBornNode = bornNode;
             return(true);
         }
     }
     return(false);
 }
Example #6
0
        //lockExterAdd = true lock push item to RoundRoleMonsterInfo and call CreateMonsterFromCacheInfo  limit by frameCreate count
        private bool CreateRoundMonsterImp(MonsterItem monsterItem, BornNode bornNode, bool lockExterAdd = false)
        {
            if (bornNode.GetIsOutMap())
            {
                Monster monster = null;
                if (!lockExterAdd)
                {
                    monster = m_WaveMgr.CreateMonster(monsterItem);
                }
                else
                {
                    monster = m_WaveMgr.CreateMonsterFromCacheInfo(monsterItem);
                }
                if (monster != null)
                {
                    Vector3 position = bornNode.transform.position;
                    position.z = 0;
                    monster.transform.position = position;
                    m_Monsters.Add(monster);
                    monster.Init(m_MainPlayer, this, monsterItem);
                    return(true);
                }
                else
                {
                    if (!lockExterAdd)
                    {
                        AddRoundRoleMonsterInfo(monsterItem);
                        return(false);
                    }
                }
            }
            else
            {
                int count     = m_RoundRoleBornNodes.Length;
                int symbol    = Random.Range(0, 1000);
                int bornIndex = Random.Range(0, count);
                if (symbol > 500)
                {
                    symbol = 1;
                }
                else
                {
                    symbol     = -1;
                    bornIndex += count;
                }
                for (int i = 0; i < count; i++)
                {
                    int      newIndex = bornIndex % count;
                    BornNode newNode  = m_RoundRoleBornNodes[newIndex];
                    if (newNode.GetIsOutMap())
                    {
                        Monster monster = null;
                        if (!lockExterAdd)
                        {
                            monster = m_WaveMgr.CreateMonster(monsterItem);
                        }
                        else
                        {
                            monster = m_WaveMgr.CreateMonsterFromCacheInfo(monsterItem);
                        }
                        if (monster != null)
                        {
                            Vector3 position = newNode.transform.position;
                            position.z = 0;
                            monster.transform.position = position;
                            m_Monsters.Add(monster);
                            monster.Init(m_MainPlayer, this, monsterItem);
                            return(true);
                        }
                        else
                        {
                            if (!lockExterAdd)
                            {
                                AddRoundRoleMonsterInfo(monsterItem);
                            }
                            return(false);
                        }
                    }
                    bornIndex += symbol;
                }
            }

            if (!lockExterAdd)
            {
                AddRoundRoleMonsterInfo(monsterItem);
            }
            return(false);
        }
Example #7
0
 private void CreatNormalTypeMonster(int creatCount)
 {
     // same logic bug bornNode from m_RoundRoleBornNodes
     if (m_CreateInfo.Count == 0)
     {
         if (m_RoundRoleCreateInfo.Count == 0)
         {
             RemoveTimer();
         }
         return;
     }
     if (m_BornNodeType == BornNodeType.MainRole)
     {
         int      bornIndex = Random.Range(0, m_RoundRoleBornNodes.Length);
         BornNode bornNode  = m_RoundRoleBornNodes[bornIndex];
         for (int i = 0; i < creatCount; i++)
         {
             int  index        = Random.Range(0, m_CreateInfo.Count);
             bool createResult = CreateRoundMonsterImp(m_CreateInfo[index], bornNode);
             m_CreateInfo.RemoveAt(index);
             if (createResult || m_CreateInfo.Count == 0)
             {
                 if (m_CreateInfo.Capacity > 64 && m_CreateInfo.Capacity > m_CreateInfo.Count * 3)
                 {
                     m_CreateInfo.TrimExcess();
                 }
                 if (m_CreateInfo.Count == 0)
                 {
                     if (m_RoundRoleCreateInfo.Count == 0)
                     {
                         RemoveTimer();
                     }
                     break;
                 }
             }
         }
     }
     else
     {
         int        bornIndex = Random.Range(0, m_BornNodeList.Count);
         GameObject bornNode  = m_BornNodeList[bornIndex];
         for (int i = 0; i < creatCount; i++)
         {
             int  index        = Random.Range(0, m_CreateInfo.Count);
             bool createResult = CreateMonsterImp(m_CreateInfo[index], bornNode, m_BornNodeType);
             m_CreateInfo.RemoveAt(index);
             if (createResult || m_CreateInfo.Count == 0)
             {
                 if (m_CreateInfo.Capacity > 64 && m_CreateInfo.Capacity > m_CreateInfo.Count * 3)
                 {
                     m_CreateInfo.TrimExcess();
                 }
                 if (m_CreateInfo.Count == 0)
                 {
                     if (m_RoundRoleCreateInfo.Count == 0)
                     {
                         RemoveTimer();
                     }
                     break;
                 }
             }
         }
     }
 }