Example #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="LcdDisplay"/> class.
        /// </summary>
        private LcdDisplay()
        {
            m_defaultFont = FontFactory.GetFont("Microsoft Sans Serif", 13.5f);

            m_bmpLCD = new Bitmap(G15Width, G15Height, PixelFormat.Format24bppRgb);
            m_bmpLCD.SetResolution(G15DpiX, G15DpiY);
            m_lcdCanvas = Graphics.FromImage(m_bmpLCD);
            m_lcdCanvas.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;

            m_bmpLCDX = new Bitmap(G15Width, G15Height, PixelFormat.Format24bppRgb);
            m_bmpLCDX.SetResolution(G15DpiX, G15DpiY);
            m_lcdOverlay = Graphics.FromImage(m_bmpLCDX);
            m_lcdOverlay.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;

            m_buttonStateHld         = DateTime.Now;
            m_cycleTime              = DateTime.Now.AddSeconds(10);
            m_cycleQueueInfoTime     = DateTime.Now.AddSeconds(5);
            m_showingCycledQueueInfo = false;

            m_defaultOffset = Environment.Is64BitProcess ? -2f : 0f;

            Cycle               = false;
            ShowSystemTime      = false;
            CycleSkillQueueTime = false;

            m_buttonPressedCheckTimer = new Timer {
                Interval = 100
            };
            m_buttonPressedCheckTimer.Elapsed += ButtonPressedCheckTimerOnElapsed;
            m_buttonPressedCheckTimer.Start();

            LcdInterface.Open("EVEMon");
        }
Example #2
0
        /// <summary>
        /// Fetches the content of the <see cref="Graphics"/> object to the G15 screen.
        /// </summary>
        private unsafe void UpdateLcdDisplay()
        {
            // Locking should not be necessary but i'll keep it here
            lock (m_lock)
            {
                byte[]    buffer = new byte[m_bmpLCD.Width * m_bmpLCD.Height];
                Rectangle rect   = new Rectangle(0, 0, m_bmpLCD.Width, m_bmpLCD.Height);

                BitmapData bmData = m_bmpLCD.LockBits(rect, ImageLockMode.ReadOnly, m_bmpLCD.PixelFormat);
                try
                {
                    BitmapData bmDataX = m_bmpLCDX.LockBits(rect, ImageLockMode.ReadOnly, m_bmpLCDX.PixelFormat);
                    try
                    {
                        // Extract bits per pixel and length infos
                        int bpp = bmData.Stride / m_bmpLCD.Width;

                        // Copy the content of the bitmap to our buffers
                        // Unsafe code removes the boundaries checks - a lot faster.
                        fixed(byte *buffer0 = buffer)
                        {
                            byte *output = buffer0;
                            byte *inputX = (byte *)bmDataX.Scan0.ToPointer();
                            byte *input  = (byte *)bmData.Scan0.ToPointer();

                            for (int i = 0; i < m_bmpLCD.Height; i++)
                            {
                                for (int j = 0; j < m_bmpLCD.Width; j++)
                                {
                                    *output = (byte)(*input ^ *inputX);
                                    inputX += bpp;
                                    input  += bpp;
                                    output++;
                                }
                            }
                        }
                    }
                    finally
                    {
                        m_bmpLCDX.UnlockBits(bmDataX);
                    }
                }
                finally
                {
                    m_bmpLCD.UnlockBits(bmData);
                }

                // Fetches the buffer to the LCD screen
                LcdInterface.DisplayBitmap(buffer);
            }
        }
Example #3
0
        /// <summary>
        /// Releases unmanaged and - optionally - managed resources
        /// </summary>
        /// <param name="isDisposing">
        /// <c>true</c> to release both managed and unmanaged resources;
        /// <c>false</c> to release only unmanaged resources.
        /// </param>
        private void Dispose(bool isDisposing)
        {
            if (!m_disposed)
            {
                if (isDisposing || s_singleInstance != null)
                {
                    LcdInterface.Close();
                }

                m_buttonPressedCheckTimer.Stop();
                m_buttonPressedCheckTimer.Dispose();
                m_bmpLCD.Dispose();
                m_bmpLCDX.Dispose();
                s_singleInstance = null;
            }
            m_disposed = true;
        }
Example #4
0
        /// <summary>
        /// Occurs when some of the G15 screen buttons are pressed.
        /// </summary>
        /// <returns></returns>
        private void ButtonPressedCheckTimerOnElapsed(object sender, ElapsedEventArgs elapsedEventArgs)
        {
            var pressedButtons = 0;

            if (LcdInterface.ReadSoftButton((int)LogitechLcdConstants.LogiLcdMonoButton.Button0))
            {
                pressedButtons |= (int)LogitechLcdConstants.LogiLcdMonoButton.Button0;
            }

            if (LcdInterface.ReadSoftButton((int)LogitechLcdConstants.LogiLcdMonoButton.Button1))
            {
                pressedButtons |= (int)LogitechLcdConstants.LogiLcdMonoButton.Button1;
            }

            if (LcdInterface.ReadSoftButton((int)LogitechLcdConstants.LogiLcdMonoButton.Button2))
            {
                pressedButtons |= (int)LogitechLcdConstants.LogiLcdMonoButton.Button2;
            }

            if (LcdInterface.ReadSoftButton((int)LogitechLcdConstants.LogiLcdMonoButton.Button3))
            {
                pressedButtons |= (int)LogitechLcdConstants.LogiLcdMonoButton.Button3;
            }

            if (m_oldButtonState == pressedButtons)
            {
                return;
            }

            // Gets all buttons who haven't been pressed last time
            int press = (m_oldButtonState ^ pressedButtons) & pressedButtons;

            // Displays the characters' list or move to the next char if the list is already displayed.
            if ((press & (int)LogitechLcdConstants.LogiLcdMonoButton.Button0) != 0)
            {
                DisplayCharactersList();
            }

            // Move to the first character to complete his training
            if ((press & (int)LogitechLcdConstants.LogiLcdMonoButton.Button1) != 0)
            {
                // Select next skill ready char
                if (!MonitoredCharacters.Any())
                {
                    return;
                }

                CurrentCharacter = FirstCharacterToCompleteSkill;

                AutoCycleChanged?.ThreadSafeInvoke(this, new CycleEventArgs(false));

                SwitchState(LcdState.Character);
            }

            // Forces a refresh from CCP
            if ((press & (int)LogitechLcdConstants.LogiLcdMonoButton.Button2) != 0)
            {
                if (m_state == LcdState.Character || m_state == LcdState.CharacterList)
                {
                    m_refreshCharacter = CurrentCharacter;
                    ApiUpdateRequested?.ThreadSafeInvoke(this, new CharacterChangedEventArgs(m_refreshCharacter));

                    SwitchState(LcdState.Refreshing);
                }
            }

            // Switch autocycle ON/OFF
            if ((press & (int)LogitechLcdConstants.LogiLcdMonoButton.Button3) != 0)
            {
                // Switch autocycle on/off
                SwitchCycle();

                AutoCycleChanged?.ThreadSafeInvoke(this, new CycleEventArgs(Cycle));

                SwitchState(LcdState.CycleSettings);
                m_cycleTime = DateTime.Now;
            }

            m_oldButtonState = pressedButtons;
        }