private void attachFuelLine()
        {
            targetVessel   = compoundPart.target.vessel;
            targetVesselID = targetVessel.id;
            targetID       = compoundPart.target.craftID;

            if (evaWindow == null)
            {
                evaWindow = gameObject.AddComponent <EVATransfer_Window>();
                evaWindow.setup(transferLF, transferLOX, transferMono, transferXen, transferEC, transferOre, transferAll, this);
            }

            evaWindow.activateVessels(vessel, targetVessel);

            Events["dropEVAFuelLine"].active      = false;
            Events["pickupEVAFuelLine"].active    = false;
            Events["cutEVAFuelLine"].active       = true;
            Events["openEVAFuelTransfer"].active  = true;
            Events["closeEVAFuelTransfer"].active = false;

            OnTargetSet(compoundPart.target);

            connectionDistance = (endCap.transform.position - startCap.transform.position).magnitude;

            Events["cutEVAFuelLine"].unfocusedRange       = connectionDistance + 10;
            Events["openEVAFuelTransfer"].unfocusedRange  = connectionDistance + 10;
            Events["closeEVAFuelTransfer"].unfocusedRange = connectionDistance + 10;

            compoundPart.attachState = CompoundPart.AttachState.Detached;
            EVAAttachState           = CompoundPart.AttachState.Attached;
        }
        public void openEVAFuelTransfer()
        {
            if (FlightGlobals.ActiveVessel.isEVA)
            {
                if (!checkEVAVessel)
                {
                    return;
                }

                if (!checkEVADistance)
                {
                    return;
                }
            }
            else if (FlightGlobals.ActiveVessel != vessel && FlightGlobals.ActiveVessel != targetVessel)
            {
                return;
            }

            if (evaWindow == null)
            {
                evaWindow = gameObject.AddComponent <EVATransfer_Window>();
                evaWindow.setup(transferLF, transferLOX, transferMono, transferXen, transferEC, transferOre, transferAll, this);
            }

            if (evaWindow == null)
            {
                return;
            }

            evaWindow.Visible = true;

            evaWindow.StartRepeatingWorker(0.2f);

            Events["openEVAFuelTransfer"].active  = false;
            Events["closeEVAFuelTransfer"].active = true;
        }
        private void attachFuelLine()
        {
            targetVessel = compoundPart.target.vessel;
            targetVesselID = targetVessel.id;
            targetID = compoundPart.target.craftID;

            if (evaWindow == null)
            {
                evaWindow = gameObject.AddComponent<EVATransfer_Window>();
                evaWindow.setup(transferLF, transferLOX, transferMono, transferXen, transferEC, transferOre, transferAll, this);
            }

            evaWindow.activateVessels(sourceVessel, targetVessel);

            Events["dropEVAFuelLine"].active = false;
            Events["pickupEVAFuelLine"].active = false;
            Events["cutEVAFuelLine"].active = true;
            Events["openEVAFuelTransfer"].active = true;
            Events["closeEVAFuelTransfer"].active = false;

            OnTargetSet(compoundPart.target);

            connectionDistance = (endCap.transform.position - startCap.transform.position).magnitude;

            Events["cutEVAFuelLine"].unfocusedRange = connectionDistance + 10;
            Events["openEVAFuelTransfer"].unfocusedRange = connectionDistance + 10;
            Events["closeEVAFuelTransfer"].unfocusedRange = connectionDistance + 10;

            compoundPart.attachState = CompoundPart.AttachState.Detached;
            EVAAttachState = CompoundPart.AttachState.Attached;
        }
        public void openEVAFuelTransfer()
        {
            if (FlightGlobals.ActiveVessel.isEVA)
            {
                if (!checkEVAVessel)
                    return;

                if (!checkEVADistance)
                    return;
            }
            else if (FlightGlobals.ActiveVessel != sourceVessel && FlightGlobals.ActiveVessel != targetVessel)
                return;

            if (evaWindow == null)
            {
                evaWindow = gameObject.AddComponent<EVATransfer_Window>();
                evaWindow.setup(transferLF, transferLOX, transferMono, transferXen, transferEC, transferOre, transferAll, this);
            }

            if (evaWindow == null)
                return;

            evaWindow.Visible = true;

            evaWindow.StartRepeatingWorker(0.2f);

            Events["openEVAFuelTransfer"].active = false;
            Events["closeEVAFuelTransfer"].active = true;
        }