public static Vector3 ScreenPointToUGUILocalPoint(this GeometryTransformComponent self, Vector2 touchPos, Transform parentTrans)
        {
            if (self.uiCamera != null)
            {
                Vector3 screenPos = new Vector3(touchPos.x, touchPos.y, self.uguiZ);
                Vector3 worldVec3 = self.uiCamera.ScreenToWorldPoint(screenPos);
                return(parentTrans.InverseTransformPoint(worldVec3));
            }

            Log.Error("uiCamera == null");
            return(Vector3.zero);
        }
 public static Vector3 ScreenPointToUGUIWorldPoint(this GeometryTransformComponent self, Vector2 touchPos)
 {
     //Vector3 screenPos = new Vector3(touchPos.x, touchPos.y, 0);
     if (self.uiCamera != null)
     {
         //uguiZ :Canvas相对于Camera的距离
         Vector3 screenPos = new Vector3(touchPos.x, touchPos.y, self.uguiZ);
         return(self.uiCamera.ScreenToWorldPoint(screenPos));
     }
     Log.Error("uiCamera == null");
     return(Vector3.zero);
 }