public void Update() { ETModel.EventEntity modelEventEntity = ETModel.Game.Scene.GetComponent <ETModel.EventEntity>(); if (modelEventEntity == null) { return; } for (int i = 0; i < modelEventEntity.eventInfoList.Count; i++) { EventInfo info = modelEventEntity.eventInfoList[i]; EventMgr.Send(info.name, info.args); } modelEventEntity.eventInfoList.Clear(); }
public void Update() { ETModel.EventEntity modelEventEntity = ETModel.Game.Scene.GetComponent <ETModel.EventEntity>(); if (modelEventEntity == null) { return; } List <EventInfo> eventInfos = modelEventEntity.GetAll(); for (int i = 0; i < eventInfos.Count; i++) { EventMgr.Send(eventInfos[i].key, eventInfos[i].args); } modelEventEntity.Clear(); }