/// <summary> /// 根据UI窗体名称,将预设加载到“所有窗体”的集合中 /// 检查指定类型的ui是否已经加载到集合缓存中,如果缓存中没有才进行创建。 /// </summary> /// <param name="uiType"></param> /// <returns></returns> private BaseUIForms LoadUIFormFromAllUIFormsCatch(Type uiType) { //定义返回结果引用变量。 BaseUIForms baseUIFormsResult = null; //检查_DicAllUIForms缓存中是否存在 _DicAllUIForms.TryGetValue(uiType, out baseUIFormsResult); if (baseUIFormsResult == null) { //根据指定名称加载UI窗体预设 将预设加载到“所有窗体”的集合中 baseUIFormsResult = this.CreateUiForms(uiType); } return(baseUIFormsResult); }
/// <summary> /// 根据指定名称创建UI实体 将实体加载到“所有窗体”的集合中 /// 1.根据uiType创建BaseUIforms实例 /// 2.把UI克隆体加载到“所有UI窗体集合” /// 3.初始化UI窗体。 /// </summary> /// <param name="uiType"></param> /// <returns></returns> private BaseUIForms CreateUiForms(Type uiType) { object yy = Activator.CreateInstance(uiType); //根据类型创建 //BaseUIForms baseUIForms = Activator.CreateInstance(uiType) as BaseUIForms; BaseUIForms baseUIForms = yy as BaseUIForms; if (baseUIForms == null) { Log.Error("Error!BaseUIForms is null,please check the UIForm:" + uiType.Name); return(null); } //加载到“所有UI窗体集合” this._DicAllUIForms.Add(uiType, baseUIForms); return(baseUIForms); }
/// <summary> /// 退出【反向切换】的窗体。从栈顶弹出隐藏,之后重新显示栈顶的窗体 /// </summary> private void ExitReverseChangeForms() { if (_StaCurrentUIForms.Count >= 2) { BaseUIForms topUIForm = _StaCurrentUIForms.Pop(); topUIForm.Hiding(); //因为Hiding的原因,会导致栈离的count提前减去。在这里判断一下防止emptyStack异常,以后有好的注意再优化!!!!!!!!! if (this._StaCurrentUIForms.Count > 0) { BaseUIForms nextUIForm = _StaCurrentUIForms.Peek(); nextUIForm.ReDisplay(); } } else if (_StaCurrentUIForms.Count == 1) { BaseUIForms topUIForm = _StaCurrentUIForms.Pop(); topUIForm.Hiding(); } }