Example #1
0
        public static void BroadcastTarget(IActorMessage message, List <Player> targets)
        {
            ActorMessageSenderComponent actorLocationSenderComponent = Game.Scene.GetComponent <ActorMessageSenderComponent>();

            for (int i = 0; i < targets?.Count; i++)
            {
                if (!CheckMapUnitSenderVailed(targets[i], out var gateSessionActorId))
                {
                    continue;
                }

                ActorMessageSender actorMessageSender = actorLocationSenderComponent.Get(gateSessionActorId);
                actorMessageSender.Send(message);
            }
        }
Example #2
0
        public async void Awake()
        {
            while (true)
            {
                try
                {
                    await Task.Delay(10000);

                    if (mList.Count < 1)
                    {
                        continue;
                    }

                    foreach (var player in Game.Scene.GetComponent <PlayerManagerComponent>().UserMap.Keys)
                    {
                        var userInfo = Game.Scene.GetComponent <PlayerManagerComponent>().Get(player);

                        if (userInfo == null)
                        {
                            continue;
                        }

                        ActorMessageSender actorProxy = userInfo.GetComponent <UnitGateComponent>().GetActorMessageSender();

                        Actor_ScrollToNotice_Ntt ntt = new Actor_ScrollToNotice_Ntt
                        {
                            Content = mList[0]
                        };

                        actorProxy.Send(ntt);
                    }

                    mList.RemoveAt(0);
                }
                catch (System.Exception e)
                {
                    Log.Error(e.Message);
                }
            }
        }
Example #3
0
        public static void BroadcastRoom(long roonId, IActorMessage message, params long[] filterUids)
        {
            Room room = Game.Scene.GetComponent <RoomComponent>().Get(roonId);

            if (room == null)
            {
                Log.Error($"{message?.GetType()?.ToString()} Broadcast 失敗! 找不到Room : {roonId}");
                return;
            }
            List <MapUnit> targets = room.GetAll();
            ActorMessageSenderComponent actorLocationSenderComponent = Game.Scene.GetComponent <ActorMessageSenderComponent>();

            for (int i = 0; i < targets.Count; i++)
            {
                if (filterUids != null)
                {
                    bool isFilter = false;
                    for (int k = 0; k < filterUids.Length; k++)
                    {
                        if (targets[i].Uid == filterUids[k])
                        {
                            isFilter = true;
                            break;
                        }
                    }
                    if (isFilter)
                    {
                        continue;
                    }
                }

                if (!CheckMapUnitSenderVailed(targets[i], out var gateSessionActorId))
                {
                    continue;
                }

                ActorMessageSender actorMessageSender = actorLocationSenderComponent.Get(gateSessionActorId);
                actorMessageSender.Send(message);
            }
        }