Example #1
0
        public UI Create(Scene scene, string type, GameObject parent)
        {
            try
            {
                Debug.Log("UIRoom_Factory");
                ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent <ResourcesComponent>();
                AltasComponent     altasComponent     = Game.Scene.GetComponent <AltasComponent>();
                resourcesComponent.LoadBundle($"{ type}.unity3d");
                GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset($"{type}.unity3d", $"{type}");
                GameObject obj = UnityEngine.Object.Instantiate(bundleGameObject);
                UI         ui  = ComponentFactory.Create <UI, GameObject>(obj);
                ui.AddUiComponent <UIRoom_Component>();

                //加载扑克图集
                resourcesComponent.LoadBundle($"{AltasType.PukeAltas}.unity3d");
                GameObject AltasGameObject = (GameObject)resourcesComponent.GetAsset($"{AltasType.PukeAltas}.unity3d", $"{AltasType.PukeAltas}");
                GameObject Altas           = UnityEngine.Object.Instantiate(AltasGameObject, altasComponent.ParentAltas.transform);
                altasComponent.AddAltas(AltasType.PukeAltas, Altas);


                //加载字体图集
                resourcesComponent.LoadBundle($"{AltasType.FontAltas}.unity3d");
                GameObject FontAltasGameObject = (GameObject)resourcesComponent.GetAsset($"{AltasType.FontAltas}.unity3d", $"{AltasType.FontAltas}");
                GameObject FontAltas           = UnityEngine.Object.Instantiate(FontAltasGameObject, altasComponent.ParentAltas.transform);
                altasComponent.AddAltas(AltasType.FontAltas, FontAltas);

                return(ui);
            }
            catch (Exception e)
            {
                Debug.LogError(e.Message);
                return(null);
            }
        }
Example #2
0
        public async Task <UI> LoadBundleAsync(string type)
        {
            Type typeComponent = UIType.GetComponentTypeByString(type);
            ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent <ResourcesComponent>();
            await resourcesComponent.LoadBundleAsync($"ui/{type}.unity3d");

            GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset($"ui/{type}.unity3d", $"{type}");
            GameObject go = UnityEngine.Object.Instantiate(bundleGameObject);

            go.layer = LayerMask.NameToLayer(LayerNames.UI);
            UI ui = ComponentFactory.Create <UI, GameObject>(go);

            ui.AddUiComponent(typeComponent);
            return(ui);
        }
Example #3
0
 public UI Create(Scene scene, string type, GameObject parent)
 {
     try
     {
         ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent <ResourcesComponent>();
         resourcesComponent.LoadBundle(type.StringToAB());
         GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset(type.StringToAB(), type);
         GameObject gameObject       = UnityEngine.Object.Instantiate(bundleGameObject);
         gameObject.layer = LayerMask.NameToLayer(LayerNames.UI);
         UI ui = ComponentFactory.Create <UI, GameObject>(gameObject);
         ui.AddUiComponent <UILobbyComponent>();
         return(ui);
     }
     catch (Exception e)
     {
         Log.Error(e.ToStr());
         return(null);
     }
 }
Example #4
0
        public UI Create(Scene scene, string type, GameObject gameObject)
        {
            try
            {
                ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent <ResourcesComponent>();
                resourcesComponent.LoadBundle($"{type}.unity3d");
                GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset($"{type}.unity3d", $"{type}");
                GameObject login            = UnityEngine.Object.Instantiate(bundleGameObject);
                login.layer = LayerMask.NameToLayer(LayerNames.UI);
                UI ui = ComponentFactory.Create <UI, GameObject>(login);

                ui.AddUiComponent <UILoginComponent>();
                return(ui);
            }
            catch (Exception e)
            {
                Log.Error(e);
                return(null);
            }
        }