protected override void Run(ETModel.Session session, Actor_GamerExitRoom_Ntt message)
        {
            UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.LandlordsRoom);
            LandlordsRoomComponent landlordsRoomComponent = uiRoom.GetComponent <LandlordsRoomComponent>();

            landlordsRoomComponent.RemoveGamer(message.UserID);
        }