public override async ETTask C2G_EnterMapHandler(Session session, C2G_EnterMap request, G2C_EnterMap response, Action reply) { Console.WriteLine("C2G_EnterMapHandler"); Player player = session.GetComponent <SessionPlayerComponent>().Player; var createUnitRequest = new G2M_CreateUnit() { PlayerId = player.Id, GateSessionId = session.InstanceId }; createUnitRequest.UnitId = player.UnitId; // 在map服务器上创建战斗Unit long mapInstanceId = StartConfigComponent.Instance.GetByName("Map1").SceneInstanceId; var createUnit = (M2G_CreateUnit)await ActorMessageSenderComponent.Instance.Call(mapInstanceId, createUnitRequest); player.UnitId = createUnit.UnitId; DBComponent.Instance.Save(player).Coroutine(); response.UnitId = createUnit.UnitId; reply(); }
public virtual async ETTask C2G_EnterMapHandler(ETModel.Session session, C2G_EnterMap request, G2C_EnterMap response, Action reply) { }