public override async ETTask M2A_ReloadHandler(Scene scene, M2A_Reload request, A2M_Reload response, Action reply) { Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly()); reply(); await ETTask.CompletedTask; }
public virtual async ETTask M2A_ReloadHandler(Scene scene, M2A_Reload request, A2M_Reload response, Action reply) { }