Example #1
0
        public override void Awake(UIEventComponent self)
        {
            UIEventComponent.Instance = self;

            GameObject         uiRoot             = GameObject.Find("/Global/UI");
            ReferenceCollector referenceCollector = uiRoot.GetComponent <ReferenceCollector>();

            self.UILayers.Add((int)UILayer.Hidden, referenceCollector.Get <GameObject>(UILayer.Hidden.ToString()).transform);
            self.UILayers.Add((int)UILayer.Low, referenceCollector.Get <GameObject>(UILayer.Low.ToString()).transform);
            self.UILayers.Add((int)UILayer.Mid, referenceCollector.Get <GameObject>(UILayer.Mid.ToString()).transform);
            self.UILayers.Add((int)UILayer.High, referenceCollector.Get <GameObject>(UILayer.High.ToString()).transform);

            var uiEvents = Game.EventSystem.GetTypes(typeof(UIEventAttribute));

            foreach (Type type in uiEvents)
            {
                object[] attrs = type.GetCustomAttributes(typeof(UIEventAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                UIEventAttribute uiEventAttribute = attrs[0] as UIEventAttribute;
                AUIEvent         aUIEvent         = Activator.CreateInstance(type) as AUIEvent;
                self.UIEvents.Add(uiEventAttribute.UIType, aUIEvent);
            }
        }
Example #2
0
        public override void Awake(UIEventComponent self)
        {
            UIEventComponent.Instance = self;

            var uiEvents = Game.EventSystem.GetTypes(typeof(UIEventAttribute));

            foreach (Type type in uiEvents)
            {
                object[] attrs = type.GetCustomAttributes(typeof(UIEventAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                UIEventAttribute uiEventAttribute = attrs[0] as UIEventAttribute;
                AUIEvent         aUIEvent         = Activator.CreateInstance(type) as AUIEvent;
                self.UIEvents.Add(uiEventAttribute.UIType, aUIEvent);
            }
        }